<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-6974698642800590645.post6196034572991796535..comments</id><updated>2009-10-06T11:45:31.695-07:00</updated><category term='faction'/><category term='Fishing'/><category term='Herbalism'/><category term='Cooking'/><category term='First Aid'/><category term='reputation'/><category term='Random Musings'/><category term='Stealth Farming'/><category term='Engineering'/><category term='test realm'/><category term='Blacksmithing'/><category term='Leatherworking'/><category term='Tailoring'/><category term='Mining'/><category term='general crafting'/><category term='Alchemy'/><category term='Adventuring'/><category term='Skinning'/><category term='tradetrak'/><category term='world of warcraft'/><category term='Inscription'/><category term='transmogrification'/><category term='MMO reviews'/><category term='Cataclysm'/><category term='blizzcon'/><category term='seasonal events'/><category term='Archaeology'/><category term='pandaria'/><category term='Wrath of the Lich King'/><category term='classic'/><category term='Jewelcrafting'/><category term='Enchanting'/><title type='text'>Comments on Kaliope's WoW Crafting Blog: Neo-Crafting Pt 2: Uniqueness</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://kaliope.crafterstome.com/feeds/6196034572991796535/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html'/><author><name>Kaliope</name><uri>http://www.blogger.com/profile/02197196842034468715</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='19' src='http://2.bp.blogspot.com/_ibvc3GBUZ8A/SrJz9rgj4-I/AAAAAAAAAVs/bFn7ZqsN_ZU/S220/KaliHead.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-4376109319207418501</id><published>2009-09-15T15:08:41.000-07:00</published><updated>2009-09-15T15:08:41.000-07:00</updated><title type='text'>WAR and Vanguard both used a sort of discovery sys...</title><summary type='text'>WAR and Vanguard both used a sort of discovery system for crafting and finding recipes.  WAR was combine 3-4 items to make 1 item.  your main ingredient had a common usage i.e. healing, defense, strength, etc and the other items affected the power, duration, # made and success of the craft.  It was an interesting system with some flaws but close to what you may be looking at.  and Kalipoe </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/4376109319207418501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/4376109319207418501'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1253052521000#c4376109319207418501' title=''/><author><name>Rien</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-2805372905737483293</id><published>2009-09-15T08:59:37.000-07:00</published><updated>2009-09-15T08:59:37.000-07:00</updated><title type='text'>Dye would be a good way to deal with the &amp;quot;clo...</title><summary type='text'>Dye would be a good way to deal with the &amp;quot;clown&amp;quot; effect, for sure.  Although as Solid pointed out, Blizz is on record as saying no to that.  It&amp;#39;s unclear if they just want to protect their artwork from being visually assaulted, or they feel it preserves the flavor of the world.  But yes, I remember that being one of the highly touted features of Dark Age back in the day.  </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/2805372905737483293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/2805372905737483293'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1253030377000#c2805372905737483293' title=''/><author><name>kaliope</name><uri>http://www.crafterstome.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-6430583186862019954</id><published>2009-09-15T08:09:42.000-07:00</published><updated>2009-09-15T08:09:42.000-07:00</updated><title type='text'>As badly as i want the memeories of my RS days to ...</title><summary type='text'>As badly as i want the memeories of my RS days to stay buried, Mushimu triggered one. In RS (RuneScape) one of the quests is to dye armor that you make your self, and that you can make and apply to your own crafted armor. I personally enjoyed making armor and adding my own color to them (granted you were limited to green orange purple blue yellow and red) but almost everyone had the standard </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/6430583186862019954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/6430583186862019954'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1253027382000#c6430583186862019954' title=''/><author><name>bldavis</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-1355991073910427682</id><published>2009-09-14T08:31:38.000-07:00</published><updated>2009-09-14T08:31:38.000-07:00</updated><title type='text'>Again in DAOC an alchemist could make Dye that cou...</title><summary type='text'>Again in DAOC an alchemist could make Dye that could be applied to armor.  You could have your nice pink set of armor if you wanted or make it match the guild tabbard.  Was kind of fun.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/1355991073910427682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/1355991073910427682'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1252942298000#c1355991073910427682' title=''/><author><name>Mushimu</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-3659192537049925582</id><published>2009-09-14T05:26:26.000-07:00</published><updated>2009-09-14T05:26:26.000-07:00</updated><title type='text'>Hehe, good one :)  I&amp;#39;ll get my WoW lawyer to c...</title><summary type='text'>Hehe, good one :)  I&amp;#39;ll get my WoW lawyer to call your WoW lawyer, rofl!</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/3659192537049925582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/3659192537049925582'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1252931186000#c3659192537049925582' title=''/><author><name>kaliope</name><uri>http://www.crafterstome.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-7836097289496840292</id><published>2009-09-14T04:44:34.000-07:00</published><updated>2009-09-14T04:44:34.000-07:00</updated><title type='text'>&amp;gt; &amp;quot; just as in the real marketplace there’...</title><summary type='text'>&amp;gt; &amp;quot; just as in the real marketplace there’s nothing to stop one designer from copying another&amp;quot;&lt;br&gt;&lt;br&gt;Yes thers is: copyrights, patents and trademarks :)</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/7836097289496840292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/7836097289496840292'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1252928674000#c7836097289496840292' title=''/><author><name>Solidstate</name><uri>http://solid-state.blogpost.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-8927333538878388500</id><published>2009-09-14T04:30:15.000-07:00</published><updated>2009-09-14T04:30:15.000-07:00</updated><title type='text'>As far as having other players easily copy a &amp;quot...</title><summary type='text'>As far as having other players easily copy a &amp;quot;unique&amp;quot; item you&amp;#39;ve created, it really depends on how the crafting / customization works.  If it&amp;#39;s more like a character designer, where you explicitly pick and choose the combination of attributes you want (both physical and otherwise), it would likely be fairly easy for somebody else to reverse-engineer your creations.  It would be</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/8927333538878388500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/8927333538878388500'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1252927815000#c8927333538878388500' title=''/><author><name>Mikros</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-4436509137066663135</id><published>2009-09-14T03:06:52.000-07:00</published><updated>2009-09-14T03:06:52.000-07:00</updated><title type='text'>Solid: I agree that in the past Blizz has squelche...</title><summary type='text'>Solid: I agree that in the past Blizz has squelched any idea of user-designed costumes.  However, I think realistically we all look like clowns in our mismatched outfits and our tabards.  I&amp;#39;m advocating that they give up on this idea of controlling the player look since it&amp;#39;s not working anyway.  While I acknowledge that some portion of the player base is not artistic and probably shouldn&amp;</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/4436509137066663135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/4436509137066663135'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1252922812000#c4436509137066663135' title=''/><author><name>kaliope</name><uri>http://www.crafterstome.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-8640422398401532670</id><published>2009-09-14T00:39:01.000-07:00</published><updated>2009-09-14T00:39:01.000-07:00</updated><title type='text'>As far as the idea of individual visual designs on...</title><summary type='text'>As far as the idea of individual visual designs on armor, I suspect that&amp;#39;s not feasible - at least not at this time.  There are already enough lag issues in game without having to receive customized graphics files for ever player you walk by in Dalaran.&lt;br&gt;&lt;br&gt;I&amp;#39;ve always been amazed by how well games like WoW and EQ perform considering the already vast range of appearances.  Of course, a</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/8640422398401532670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/8640422398401532670'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1252913941000#c8640422398401532670' title=''/><author><name>Twisp</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-3841458996998578416</id><published>2009-09-13T22:24:23.000-07:00</published><updated>2009-09-13T22:24:23.000-07:00</updated><title type='text'>In order to be fair since I was negative about you...</title><summary type='text'>In order to be fair since I was negative about your idea, I should probably add one of my own for you to shoot down :)&lt;br&gt;&lt;br&gt;So thinking about uniqueness and crafting, I would say rather than focus on making many more recipes for crafters to find (making a large workload on Blizzard to be creative and add tons of new recipes to the game) I would instead add a game mechanic for a crafter to focus</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/3841458996998578416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/3841458996998578416'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1252905863000#c3841458996998578416' title=''/><author><name>Solidstate</name><uri>http://solid-state.blogspot.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-3560348739628672577</id><published>2009-09-13T21:38:13.000-07:00</published><updated>2009-09-13T21:38:13.000-07:00</updated><title type='text'>@Hagu,&lt;br&gt;The system Kaliope describes for combini...</title><summary type='text'>@Hagu,&lt;br&gt;The system Kaliope describes for combining plants would be too big to discover all possible combinations (of plants). As for &amp;quot;most profitable item&amp;quot;, I agree that&amp;#39;s a weakness if you are min-maxing, however if you&amp;#39;re considering fun effects (consider how well savory deviate delights still sell) well in that case, the sky is the limit. &lt;br&gt;&lt;br&gt;@Kaliope, sorry but I&amp;#39;m</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/3560348739628672577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/3560348739628672577'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1252903093000#c3560348739628672577' title=''/><author><name>Solidstate</name><uri>http://solid-state.blogspot.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-6650170432002669181</id><published>2009-09-12T18:00:37.000-07:00</published><updated>2009-09-12T18:00:37.000-07:00</updated><title type='text'>OTOH, look at inscription where you learned a new ...</title><summary type='text'>OTOH, look at inscription where you learned a new glyph randomly. It was interesting at first, but soon you have the same 250 glyphs as everyone else. And Blizzard walked away for that mechanic with the book of glyphs where you just bought them all and your only choice was deciding when to buy the books&lt;br&gt;&lt;br&gt;But yes things that only drop in raids, or the champion of Northrend tailoring </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/6650170432002669181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/6650170432002669181'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1252803637000#c6650170432002669181' title=''/><author><name>Hagu</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-6397770575208820724</id><published>2009-09-12T10:26:42.000-07:00</published><updated>2009-09-12T10:26:42.000-07:00</updated><title type='text'>sorry for my HUGE reply, i couldnt stop myself!</title><summary type='text'>sorry for my HUGE reply, i couldnt stop myself!</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/6397770575208820724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/6397770575208820724'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1252776402000#c6397770575208820724' title=''/><author><name>bldavis</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-5903467083673852470</id><published>2009-09-12T10:24:30.000-07:00</published><updated>2009-09-12T10:24:30.000-07:00</updated><title type='text'>i love the idea of RNG tinkering in order to disco...</title><summary type='text'>i love the idea of RNG tinkering in order to discover new recipes!&lt;br&gt;&lt;br&gt;I have Oblivion for those times that WoW is down (curse you Tuesday mornings!) and one of my favorite things about that game is the Alchemy set-up where each ingredient has certain properties (ie Morning Glory is a poison), up to 4 (that is all i have unlocked so far) and to research new recipes for potions, poisons and the</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/5903467083673852470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/6196034572991796535/comments/default/5903467083673852470'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html?showComment=1252776270000#c5903467083673852470' title=''/><author><name>bldavis</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-pt-2-uniqueness_12.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-6196034572991796535' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/6196034572991796535' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry></feed>
