<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-6974698642800590645.post5270568959940148555..comments</id><updated>2009-09-18T20:31:14.319-07:00</updated><category term='faction'/><category term='Fishing'/><category term='Herbalism'/><category term='Cooking'/><category term='First Aid'/><category term='reputation'/><category term='Random Musings'/><category term='Stealth Farming'/><category term='Engineering'/><category term='test realm'/><category term='Blacksmithing'/><category term='Leatherworking'/><category term='Tailoring'/><category term='Mining'/><category term='general crafting'/><category term='Alchemy'/><category term='Adventuring'/><category term='Skinning'/><category term='tradetrak'/><category term='world of warcraft'/><category term='Inscription'/><category term='transmogrification'/><category term='MMO reviews'/><category term='Cataclysm'/><category term='blizzcon'/><category term='seasonal events'/><category term='Archaeology'/><category term='pandaria'/><category term='Wrath of the Lich King'/><category term='classic'/><category term='Jewelcrafting'/><category term='Enchanting'/><title type='text'>Comments on Kaliope's WoW Crafting Blog: Neo-Crafting, Part 1</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://kaliope.crafterstome.com/feeds/5270568959940148555/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html'/><author><name>Kaliope</name><uri>http://www.blogger.com/profile/02197196842034468715</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='19' src='http://2.bp.blogspot.com/_ibvc3GBUZ8A/SrJz9rgj4-I/AAAAAAAAAVs/bFn7ZqsN_ZU/S220/KaliHead.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-509037335498239015</id><published>2009-09-12T11:12:29.000-07:00</published><updated>2009-09-12T11:12:29.000-07:00</updated><title type='text'>LOTRO had a nice crafting system where there were ...</title><summary type='text'>LOTRO had a nice crafting system where there were proficiency levels and once you attained mastery of a tier, you had a chance for a critical success that created a better item.  it was however very grindy also, requiring lots of ores/wood/etc and also had the problem of &amp;quot;i have to make 38 of this&amp;quot; to get to the next tier and alot of the stuff you made was vendored.  They did have a </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/509037335498239015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/509037335498239015'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252779149000#c509037335498239015' title=''/><author><name>Rien</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-1517177707760224771</id><published>2009-09-11T10:17:17.000-07:00</published><updated>2009-09-11T10:17:17.000-07:00</updated><title type='text'>Mushi: It was stated during the Item/Prof panel at...</title><summary type='text'>Mushi: It was stated during the Item/Prof panel at Blizzcon that there are not enough item types currently in the game to populate Woodcrafting as a separate profession.  The more likely scenario for now would be to roll those items (Bows/Staves/etc) into existing professions like Blacksmithing or Engineering.  If at some point new item types are created that support Woodcrafting, they may go </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/1517177707760224771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/1517177707760224771'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252689437000#c1517177707760224771' title=''/><author><name>kaliope</name><uri>http://www.crafterstome.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-1300340067897289583</id><published>2009-09-11T06:44:35.000-07:00</published><updated>2009-09-11T06:44:35.000-07:00</updated><title type='text'>I love some of your ideas and suggestions and feel...</title><summary type='text'>I love some of your ideas and suggestions and feel that certain players (the more &amp;#39;social&amp;#39; players especially) would be happy to fill a guild crafter role and sit around chatting and making things for friends while levelling up. &lt;br&gt;&lt;br&gt;The problem with such systems (which i have encountered in other games such as Star Wars Galaxies) is that it can become INCREDIBLY grindy. Want to go </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/1300340067897289583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/1300340067897289583'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252676675000#c1300340067897289583' title=''/><author><name>Abts</name><uri>http://francophonerss.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-3033571406103701627</id><published>2009-09-11T06:07:04.000-07:00</published><updated>2009-09-11T06:07:04.000-07:00</updated><title type='text'>A little off the topic but why is there no wood wo...</title><summary type='text'>A little off the topic but why is there no wood working skill.  making bows, arrows, Staves, shields and all the other wood trinckets needed for other skills.  Add woodchopping gathering skill and it would be set.  &lt;br&gt;&lt;br&gt;Dark Age of Camelot had a very nice crafting systems (although it was missing the gathering system)  Crafted items were king.  Vendor bought and dropped items had at most 96% </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/3033571406103701627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/3033571406103701627'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252674424000#c3033571406103701627' title=''/><author><name>Mushimu</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-7937504186650813047</id><published>2009-09-10T09:47:48.001-07:00</published><updated>2009-09-10T09:47:48.001-07:00</updated><title type='text'>*Achievement Professions&lt;br&gt;From what I understand...</title><summary type='text'>*Achievement Professions&lt;br&gt;From what I understand after watching the battle.net panel at Blizzcon, real profession achievements will be introduced once achievements are shared across characters and accounts.  I imagine the possibilities for profession achievements is very large.&lt;br&gt;&lt;br&gt;I think they mentioned Archaeology potentially having a mini-game element, so perhaps that&amp;#39;s going to be </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/7937504186650813047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/7937504186650813047'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252601268001#c7937504186650813047' title=''/><author><name>Jonathan</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-3208394979190067431</id><published>2009-09-10T09:47:48.000-07:00</published><updated>2009-09-10T09:47:48.000-07:00</updated><title type='text'>I love some of your ideas and suggestions and feel...</title><summary type='text'>I love some of your ideas and suggestions and feel that certain players (the more &amp;#39;social&amp;#39; players especially) would be happy to fill a guild crafter role and sit around chatting and making things for friends while levelling up. &lt;br&gt;&lt;br&gt;The problem with such systems (which i have encountered in other games such as Star Wars Galaxies) is that it can become INCREDIBLY grindy. Want to go </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/3208394979190067431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/3208394979190067431'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252601268000#c3208394979190067431' title=''/><author><name>Hema</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-2730982272631915060</id><published>2009-09-10T02:32:16.000-07:00</published><updated>2009-09-10T02:32:16.000-07:00</updated><title type='text'>Solid: I agree that overall skill (skill level and...</title><summary type='text'>Solid: I agree that overall skill (skill level and perhaps number of items made) should be another variable in determining skill as it contributes to item quality.  I&amp;#39;m sure there would be different ways to come up with an algorithm for that, but something along those lines should be part of the mix.&lt;br&gt;&lt;br&gt;Crusader: You&amp;#39;re probably right that WoW won&amp;#39;t incorporate some of the more </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/2730982272631915060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/2730982272631915060'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252575136000#c2730982272631915060' title=''/><author><name>kaliope</name><uri>http://www.crafterstome.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-7849352617005541330</id><published>2009-09-09T22:47:20.000-07:00</published><updated>2009-09-09T22:47:20.000-07:00</updated><title type='text'>Good ideas here, some of them would be hard to imp...</title><summary type='text'>Good ideas here, some of them would be hard to implement and i think we can discount WoW for being the type of game where this would be viable, unfortunately I dont think there would be enough people to warrant the time invested who would be looking to play on a purely crafting / profit basis. &lt;br&gt;&lt;br&gt;If however this did happen i&amp;#39;d like to see a few things that would make it much more fun.&lt;br</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/7849352617005541330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/7849352617005541330'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252561640000#c7849352617005541330' title=''/><author><name>Crusader</name><uri>http://www.crusaderscoliseum.com</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-5497621942443041437</id><published>2009-09-09T19:29:13.000-07:00</published><updated>2009-09-09T19:29:13.000-07:00</updated><title type='text'>&amp;gt; &amp;quot;Those who take the time to get good wil...</title><summary type='text'>&amp;gt; &amp;quot;Those who take the time to get good will improve. &amp;quot;&lt;br&gt;&lt;br&gt;You could even implement that mechanic in-game, so as to offset (or lessen) the effect of the actual skill of the player in the mini-game. &lt;br&gt;&lt;br&gt;So for example the more a player crafted, the higher would be her char&amp;#39;s &amp;quot;skill&amp;quot; in that particular crafting game and she would get a higher bonus to her results. </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/5497621942443041437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/5497621942443041437'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252549753000#c5497621942443041437' title=''/><author><name>Solidstate</name><uri>http://solid-state.blogspot.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-1416154028872200606</id><published>2009-09-09T06:05:13.000-07:00</published><updated>2009-09-09T06:05:13.000-07:00</updated><title type='text'>Rien: My husband has talked me into testing other ...</title><summary type='text'>Rien: My husband has talked me into testing other crafting systems to establish a better foundation for this discussion.  Unlike other testers, I will be focusing strictly on crafting content and the adventuring required to unlock it.  So feel free to suggest other MMOs and cost permitting, I will check them out.  Right now I&amp;#39;m doing Aion, which is in open beta this week and I will add </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/1416154028872200606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/1416154028872200606'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252501513000#c1416154028872200606' title=''/><author><name>kaliope</name><uri>http://www.crafterstome.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-4699247296483402958</id><published>2009-09-09T03:23:45.000-07:00</published><updated>2009-09-09T03:23:45.000-07:00</updated><title type='text'>One might consider that if there was disparity bet...</title><summary type='text'>One might consider that if there was disparity between crafted products (say the difference between +1 to +5), there would also be some way to compensate.  Maybe I don&amp;#39;t have the skill/recipe for the +5, but if I could combine a bunch of +1 items, I&amp;#39;d be able to compete with the elite crafters at the cost of using more resources to do so.  If I ever acquired the skill/recipe, then I&amp;#39;d</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/4699247296483402958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/4699247296483402958'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252491825000#c4699247296483402958' title=''/><author><name>(Ray the) Cartographer</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-6703797936066409360</id><published>2009-09-08T08:55:56.000-07:00</published><updated>2009-09-08T08:55:56.000-07:00</updated><title type='text'>I believe Darkfall online has several crafting rel...</title><summary type='text'>I believe Darkfall online has several crafting related things in it, and i believe they were saying you could play the game as nothing more than a merchant/crafter.  Final Fantasy 14 is going to have different paths including a crafting path where you are mainly a crafter with some adventuring on the side.  You might check either of those out for some more ideas.  It is nice that more games are </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/6703797936066409360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/6703797936066409360'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252425356000#c6703797936066409360' title=''/><author><name>Rien</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-117285109188867288</id><published>2009-09-08T02:31:41.000-07:00</published><updated>2009-09-08T02:31:41.000-07:00</updated><title type='text'>You certainly make some valid points, although I w...</title><summary type='text'>You certainly make some valid points, although I would hope that developers would not use a flawed mini-game as the foundation for a heartier crafting system.  While I agree that skill influencing the outcome might be frustrating for those who aren&amp;#39;t good at a particular game, people get frustrated now if they aren&amp;#39;t good at PVP or even certain PVE tasks.  PVP is actually an excellent </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/117285109188867288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/117285109188867288'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252402301000#c117285109188867288' title=''/><author><name>kaliope</name><uri>http://www.crafterstome.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-6490530025590357915</id><published>2009-09-07T21:35:08.000-07:00</published><updated>2009-09-07T21:35:08.000-07:00</updated><title type='text'>I think your note on the Alchemist Finklestein que...</title><summary type='text'>I think your note on the Alchemist Finklestein quest in Zul’Drak explains why your idea of mini-games probably won&amp;#39;t be implemented. The thing about killing monsters and leveling by questing is that the difference in skill affects not your reward but the time you invest. If you play better then me, you don&amp;#39;t get more money, more XP, or more items from kills and quests - you can just do </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/6490530025590357915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/6490530025590357915'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252384508000#c6490530025590357915' title=''/><author><name>Kivshani</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-7476159579211939451</id><published>2009-09-07T17:38:12.000-07:00</published><updated>2009-09-07T17:38:12.000-07:00</updated><title type='text'>Hehe Solid - been following Tobold a bit myself.  ...</title><summary type='text'>Hehe Solid - been following Tobold a bit myself.  Reading some of his stuff sort of pushed me into doing my own posts.  They&amp;#39;ve been percolating for awhile now but that helped motivate me to actually get it done, lol.  But ya, I&amp;#39;d be fine with exchanging crap items for a nicer version or repurposing them somehow.  I say the more the merrier on ways to get use out of crafted goodies.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/7476159579211939451'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/7476159579211939451'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252370292000#c7476159579211939451' title=''/><author><name>kaliope</name><uri>http://www.crafterstome.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-4137204984209063898</id><published>2009-09-07T17:36:35.000-07:00</published><updated>2009-09-07T17:36:35.000-07:00</updated><title type='text'>There are definitely other games that have better ...</title><summary type='text'>There are definitely other games that have better crafting systems than WoW.  I wasn&amp;#39;t aware of Fallen Earth, but just from looking at the web site it looks a bit hard core.  A Tale in the Desert is another one I tried which had an extensive crafting system.  Unfortunately there wasn&amp;#39;t much aside from that in terms of game play so it got boring pretty quickly.  I&amp;#39;m sure there are </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/4137204984209063898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/4137204984209063898'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252370195000#c4137204984209063898' title=''/><author><name>kaliope</name><uri>http://www.crafterstome.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-7566617844199379880</id><published>2009-09-07T17:25:36.000-07:00</published><updated>2009-09-07T17:25:36.000-07:00</updated><title type='text'>oops, that should have been &amp;quot;writ&amp;quot;, not ...</title><summary type='text'>oops, that should have been &amp;quot;writ&amp;quot;, not &amp;quot;write&amp;quot; :)</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/7566617844199379880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/7566617844199379880'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252369536000#c7566617844199379880' title=''/><author><name>Solidstate</name><uri>http://solid-state.blogspot.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-8676921690157689522</id><published>2009-09-07T17:24:19.000-07:00</published><updated>2009-09-07T17:24:19.000-07:00</updated><title type='text'>Tobold described a nice feature of Atlantica Onlin...</title><summary type='text'>Tobold described a nice feature of Atlantica Online where you would for example make 100 crap daggers while skilling up the dagger crafting skill (making this up I don&amp;#39;t remember the details :)). Then you could take those crap daggers and combine them to a single +1 dagger which is as good if not better as any drop from PvE. That provides another mechanism for getting rid of crap items, in </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/8676921690157689522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/8676921690157689522'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252369459000#c8676921690157689522' title=''/><author><name>Solidstate</name><uri>http://solid-state.blogspot.com/</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry><entry><id>tag:blogger.com,1999:blog-6974698642800590645.post-6920206924370523968</id><published>2009-09-07T16:50:40.000-07:00</published><updated>2009-09-07T16:50:40.000-07:00</updated><title type='text'>Just as an FYI although it doesn&amp;#39;t really fall...</title><summary type='text'>Just as an FYI although it doesn&amp;#39;t really fall into the same category as WoW.  The new MMO Fallen Earth rewards xp for crafting, and it is entirel possible, though I imagine slower, to completely level via crafting.  And the crafting system is crazy deep.</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/6920206924370523968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6974698642800590645/5270568959940148555/comments/default/6920206924370523968'/><link rel='alternate' type='text/html' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html?showComment=1252367440000#c6920206924370523968' title=''/><author><name>Panthos</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://kaliope.crafterstome.com/2009/09/neo-crafting-part-1_07.html' ref='tag:blogger.com,1999:blog-6974698642800590645.post-5270568959940148555' source='http://www.blogger.com/feeds/6974698642800590645/posts/default/5270568959940148555' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-443019739'/></entry></feed>
