MoP Beta Files: Recent Profession Tidbits

I've come across some interesting bits of information that you guys may or may not have seen. I thought I'd go ahead and repost in case one or two of these slipped past your radar:

I'm sure most of you saw this post regarding the Alchemy Specialization quests. Apparently they won't be fixed until MoP is out:

Alchemists may have noticed that they are currently unable to select a specialization. This is because the specialization quest now requires materials from Mists of Pandaria. While this change was intended to eventually happen, our intentions were not to leave alchemists without the ability to select a specialization prior to the expansion’s release. You should be able to correctly select your specialization as of September 25.


Also, it would seem that weapon chains are messed up too (peeps still use these?):

There is a bug preventing players from applying weapon chains to ranged weapons. When Mists of Pandaria does arrive, players will be able to attach the newest weapon chain to ranged weapons. All previous weapon chains will then be updated in a future patch.

These next two are the ones I found most interesting. The poster asked about Archaeology but got a reply that extended to all professions. In case any of you were confused, stockpiling Cataclysm mats to bang out early skill points is somewhat expected. The part I find funny about this answer is that Archaeology is one of the few professions where stockpiling is pointless. You get no skill points for solving non-Panda artifacts!

Q: When MoP is released, will our fragment inventory be reset or will we be able to gather up to max now and save it for MoP?

A: We're probably not going to do any kind of reset. Most professions can stockpile mats to some extent and get a few easy points at the start of an expansion anyway. We don't think the benefits are substantial enough for this to be of a big concern to us.

And another Archaeology blurb, this one explains the reason for the cap on fragments. Apparently to prevent us from banking fragments in anticipation of new goodies from a future patch. Kinda weird since the artifacts are randomized and usually common junk.

Q: By the way, what's the purpose of the 200 fragment cap for archy? Does it prevent bugs/exploits in some way? Often inconvenient 

A: We didn't want players immediately solving future artifacts with an endless fragment pool.

This is one that completely skipped my attention. Apparently the new Landshark bombs do not require Engineering and this is intended!  EZ-thro dynamite is back =)

Q: What is the design intent behind the engineer MoP "bomb" G91 Landshark? Currently on the beta it can be used by anyone, engineer or not, and has a 1 min cooldown but can only be used once per fight. Are these intended to be sellable to all players?

A: Yes, there are several engineer-created items in Mists which are usable by non-engineers and sellable. These are indeed intended to be usable as consumables in raids. However, the Landsharks you mentioned share a cooldown with combat potions so these are an alternative.

38 comments:

  1. Old mats: Did you notice whether Inscription Forged Documents and SoW share a cooldown or can I used FD for some XP before leaving SW?

    Eng: is Ghost Iron Dragonling disenchantable? usable by non-engineers? awards skill points from 550-600?

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    1. The Scroll of Wisdom is on it's own CD near as I can tell. It does not share with Forged Documents, NR Research or Minor Research - I can confirm that much.

      I was able to socket the Dragonling with 2 cogs, mail to my druid (who is not an Engineer) and she equipped it. So in the newest build (9/11/2012) non-Engineers can use the trinket and use the cogs in it. It can be DE'd and gives you an ethereal shard. My notes from Zen Engineering indicate that the Dragonling recipe turned yellow @ 575.

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  2. Thx!

    Things are similar, but not quite like the past so I find I make wrong assumptions too often!

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  3. Here's a profession tidbit that came with the new patch. When 5.0 dropped there was a bug that allowed the ink trader to accept Blackfallow ink instead of the new MoP ink even though the bag icon was greyed out. Blizzard fixed this bug in the new patch....by changing all the ink back to blackfallow!!!

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  4. Hey Kali, do you have thoughts about CRZ affecting realm firsts/farming for mats, or do you just view it as an increase (albeit, huge) in the level of competition, and therefore decrease in supply on each realm --> increase in price?
    Due to the bugs with the fishing derbies and Wintergrasp/TB, I'm slightly suspicious that realm firsts will end up bugged.

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    1. Well I did have some issues shortly after the implementation of CRZ with nodes disappearing right out from under me. So I wouldn't be surprised if there were node-related issues. That said, I haven't seem anything weird in the last month or so. But gathering activities seem to be winding down on the Beta realm, so that may not be related to improvements in CRZ. I'm hoping that they keep the respawn time similar to the current Beta level so that supply won't be a major problem in the early weeks of MoP.

      I would not be surprised if RF achievements were affected, but it sounds like the errors are favoring the players. Not that it's a good way to get one. I would like to think they'd get that ironed out by launch but we all know that professions don't get much love. Sometimes that helps us (extra CDs on daily resets) and sometimes it doesn't. If they don't fix it and too many players are getting achieves, I hope they leave them in place and don't revoke them. It's not a player's fault if the system falsely grants them an achievement.

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    1. The new Cross Realm Zone feature that's causing so much havoc on live realms.

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  6. CRZ is cross realm zones, and I've heard the opposite about the CRZ related errors, Kali. People having issues with those from servers from earlier time zones going to later servers to win it the second it starts. People starting the contest on their own server and then getting zoned into a later time zone where the contest is already done and being unable to fish. People being zoned into already completed WG and TBs. Etc.
    So I'm worried it will zone those people who go to KunLai early, for example, together and then grant one person Realm First, making those who are on other servers but in the same CRZ unable to get it. If I were going for a crafting profession, I'd go so far as to make sure I'm in SW to level it, because the other capital cities have been transformed into CRZs, at least on my server.

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    1. I read about some of the same issues earlier today, so clearly CRZ is a double-edged sword. Thank you for the word of advice on using the city zone as a protected area. Assuming that CRZ players don't zone onto your realm and snatch the the RF from you, it would seem safer to portal back to a city zone for final skill points as a precaution.

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  8. Would it be possible to see someone else get the RF when we're out gathering materials, and port back to SW to get the same RF you heard was already taken?

    Should we ignore RF messages, unless we're in SW? I'd feel bloody silly if I slowed down after seeing a RF message, and then in SW later see someone else get it.

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    1. Honestly, I'm not sure how the messaging will work. In previous expansions the RF notices were posted server-wide, but with CRZ it's certainly possible that you'd see messaging for other servers. If it were me I'd be tempted to turn CRZ off for the first few days, at least the merging part. But I doubt they actually have that option now that it's in the live build.

      What I will likely do is push forward with my plan regardless of the messaging I see, especially "in the field". I think I would also play it safe and do my final crafts in a city zone. If you get the RF there, it's more likely to be valid. At the end of the day the RF is nice, but having powerful goodies to sell on Day 1 is also pretty awesome. I want my professions capped regardless of the achievement, because I know how exciting it is to have those items listed when the hardcore players need them.

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    2. I have seen CRZ people in Exodar (doubling the population). But I thought I read that SW/Org were not going to be CRZ; so RF messages in SW should be for your realm.

      But things are in flux so no guarantees.

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    3. There is talk that CRZ will not be working in MoP zones so that will make life easier for people.

      BTW, Awesome blog. I only found it a few weeks ago and I am well impressed :)

      Brumfondl

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    4. Thanks - glad you're enjoying the content!

      I heard that too and I'm glad that's the case. I just hope they get the CRZ outta the cities before launch. That could also mess up notifications.

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  9. Greg Street ‏@Ghostcrawler
    .@Eyliria We are not going to enable CRZ for Pandaria zones anytime soon. We will let you invite friends from other realms.

    -That was posted via twitter about an hour ago.

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    1. Nice!!! I'm really glad they are doing that for the launch. The first hours/days of a new expansion are crazy enough without the added weirdness of CRZ in the mix.

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  10. Thanks Anon! Relieves my (silly) worry. And lowers the level of ganking that has already been much more prevalent since the CRZs were implemented...I really didn't want live to look like the first part of Vot4W or Heart's Blossom (? is that the city we share in central Jade Forest? It's been a while).
    And Kali, I was thinking along the same lines as you for "eh, I'll just keep pushing until I get it myself, even if someone else's message pops." Being anywhere in the top group means you have a great advantage in terms of goldmaking.

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  11. Someone said there was a thread in the Beta forums about getting skillups from greys. (GI mining @ 590?) It was followed by some speculation about could this be caused by the guild perk working overtime.

    Most math in forums is horrible frustrating combining complete guesses, "post hoc ergo proctor hoc" and bad statistics.

    If an unguilded person had a zero % chance (grey) then a reasonable interpretation is that a guild25 member would have a 1.2*0 or 0 percent chance. People leveling as grey could not have happened, or be a bug, or WO Perk behaves differently than I assumed.

    Do you have any insight on this?

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    1. Well I did experience the skill up situation when I leveled Mining the first time. I was able to go from 590 to 600 by collecting GI ore in mass quantities. I got a skill up about 5% of the time from it. But I was not in a guild. So I don't think the theory about it being related to guild perks is valid. More likely - it's a bug.

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    2. Just my 2c, but as I was leveling mining recently, I noticed the same thing: Some of the nodes I was mining were considered grey, but I was still getting a skill-up from them. I accounted this to the fact that the Mining Pick now adds +10 to your skill, making your effect level higher than your actual level, so that if a node would normally be green at your actual level, it can still grant a skill-up even though your effective level makes it grey.

      Hope that makes sense.

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    3. I thought that was a possibility too, SheWhoGames. I never tried it without a pick at that level though (as you can now mine with or without a pick in your bags). Maybe I'll check it out and get back to you guys!

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    4. Agreed, that's an interesting theory but I don't know how easy it would be to test. Especially with Mining, there's no way to avoid having the bonus now that the vendor picks are using it.

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  12. I experienced the grey skill ups for quite a while when I was leveling skinning on an unguilded toon. I also noticed it in an unguilded miner. So I think it's a bug, I just don't know if it has been fixed/will be in time for launch.

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  13. A note on the grey skill ups, if you go back to Cata area's, all greys in the beta are giving you points even when the never did in Live. I would suggest that greys are unlikely to be skill-ups in live MoP. I'm not in a guild, so my skill-ups cannot be attributed to any perks. Even if they are points in live, I've done 6 timed runs of mining, and found that I can achieve 600 in approx 50 minutes if I camp kyp ore, and approx 58mins if I go greys. So greys may not be an advantage either way. On a side note, I doubt anyone on my server is smart enough to read blogs, but Grizzly Hills watch out, I'm in for the realm firsts for the second time.

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    1. That's a pretty damning test - nice job! On the other hand, Blizz has been known to leave "minor" profession bugs in post-launch (cough, lavascale catfish, cough). What with all the significant CRZ problems they're having right now, I wouldn't be shocked to see some of these smaller issues get shoved way down the ToDo list.

      I wouldn't trust my RF to it tho =)

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    2. What do you mean by camping in your post. You just sitting on one node letting it respawn?

      @Kaliope. Are you going to do final guides to the professions or is what you have up the final versions?

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    3. Yes, by camping I meant sitting in one spot and waiting for the nodes to pop up over and over. There's 4 spawn points for the Kyparite ore, with two up at one time. That's what I'll be waiting on!

      @ Kaliope, I considered that it may stay in.. but as you said- wouldn't trust my RF to it ;P

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    4. Anon: I've updated the existing guides with new information (where applicable). You can see the updates at the bottom of the guide, under "Update". Some of them didn't require updating but Blacksmithing did get some changes and you can see that it has an Update section. I also tweaked Cooking. Most of the others stayed the same.

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  14. Thank you Kaliope for the clarification. I appreciate all the hard work you do to make this blog run.

    @Dicci. My only concern about that strategy is that it's susceptible to griefing. It's great if you are the only one camping but I can foresee the possibility that someone will come along and try to take those nodes too.

    I do believe that we are in that place that Ghostcrawler would call an "interesting decision". At the end of the day, I don't think I would trust a realm first to a bug, either.

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    1. True, but with CRZ not happening in Pandaria just yet, and me being on a low pop server I'm pretty confident. Like I said, I've tried timing mining on 6 characters on beta (just copied the same toon over and over haha), and it really is the best option for ME. Fingers crossed I guess!

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  15. Does anyone know if you can't get beta gathering info for gatherer or gathermate for MoP installed early or will there be updates to these before launch with node data for the new zones? This would be a great advantage.

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    1. ** can not can't...

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    2. I believe we had someone working on that, I think it was Zaguay who was putting that together. I don't know if he managed to post it anywhere, but I'll message him on the Beta realm :)

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    3. Thanks much Kaliope
      -Vinestal

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    4. There's a bug in the most recent version of the GathererDB_Wowhead that they hope to fix before the launch date.

      Last expansion it took a week before they posted a Cata downloadable database.

      I've taken copies of the wowhead pages for the mining and herbing nodes, and added them directly to my savedvariables file for gatherer, but I'm unsure of its accuracy, as my map's so full of node markers, that I'm worried I screwed up. As a sideeffect of my actions, I only have wowhead data; all the nodes I've found in Pandaria were wiped. This is not a method I recommend to others.

      I'm considering just wiping what I've done. You may be better off memorizing a few rules of thumb, ore appears near mountains and other changes of elevation, snow lillies are mostly in snowy areas (only in kun-lai summit), fool's cap appears in Townlong Steppes and harder areas, silkweed and rain poppies need fresh water, etc.

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    5. take a look at green tea leaf on wowhead http://mop.wowhead.com/object=209349 and you'll see what I mean, some areas have so many dots overlapping dots, that you can't see large portions of the map.

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