I've come across some interesting bits of information that you guys may or may not have seen. I thought I'd go ahead and repost in case one or two of these slipped past your radar:
I'm sure most of you saw this post regarding the Alchemy Specialization quests. Apparently they won't be fixed until MoP is out:
Alchemists may have noticed that they are currently unable to select a specialization. This is because the specialization quest now requires materials from Mists of Pandaria. While this change was intended to eventually happen, our intentions were not to leave alchemists without the ability to select a specialization prior to the expansion’s release. You should be able to correctly select your specialization as of September 25.
Also, it would seem that weapon chains are messed up too (peeps still use these?):
There is a bug preventing players from applying weapon chains to ranged weapons. When Mists of Pandaria does arrive, players will be able to attach the newest weapon chain to ranged weapons. All previous weapon chains will then be updated in a future patch.
These next two are the ones I found most interesting. The poster asked about Archaeology but got a reply that extended to all professions. In case any of you were confused, stockpiling Cataclysm mats to bang out early skill points is somewhat expected. The part I find funny about this answer is that Archaeology is one of the few professions where stockpiling is pointless. You get no skill points for solving non-Panda artifacts!
Q: When MoP is released, will our fragment inventory be reset or will we be able to gather up to max now and save it for MoP?
A: We're probably not going to do any kind of reset. Most professions can stockpile mats to some extent and get a few easy points at the start of an expansion anyway. We don't think the benefits are substantial enough for this to be of a big concern to us.
And another Archaeology blurb, this one explains the reason for the cap on fragments. Apparently to prevent us from banking fragments in anticipation of new goodies from a future patch. Kinda weird since the artifacts are randomized and usually common junk.
Q: By the way, what's the purpose of the 200 fragment cap for archy? Does it prevent bugs/exploits in some way? Often inconvenient
A: We didn't want players immediately solving future artifacts with an endless fragment pool.
This is one that completely skipped my attention. Apparently the new Landshark bombs do not require Engineering and this is intended! EZ-thro dynamite is back =)
Q: What is the design intent behind the engineer MoP "bomb" G91 Landshark? Currently on the beta it can be used by anyone, engineer or not, and has a 1 min cooldown but can only be used once per fight. Are these intended to be sellable to all players?
A: Yes, there are several engineer-created items in Mists which are usable by non-engineers and sellable. These are indeed intended to be usable as consumables in raids. However, the Landsharks you mentioned share a cooldown with combat potions so these are an alternative.