MoP Beta Files: Spirit of Harmony Details

Blizzard has posted an entry in their blog with more information about Spirit of Harmony. Some of it we already knew but there are details here that I hadn't seen before. You can read the full post here, but I wanted to emphasize some highlights:

  • Can be found on every lootable creature in every zone in Pandaria -- from dungeons to the outdoor world (confirmed to drop from dungeon mobs)
  • We want crafters to be out in the world adventuring instead of camping out in front of an auctioneer (confirmation of general design intent)
  • ...including the possibility of allowing Spirits of Harmony to be Bind to Account in a future patch (we've been heard on the BoA idea!!)
  • Alchemy: Purchase an extra Transmute (not sure how this is done)
  • Archaeology: Purchase a restored artifact.
Most of the other stuff we already knew about, the above list is just the items that I hadn't run into yet. Since the rest of this post heavily discusses the Spirit Vendor, I'm gonna go ahead and post my screenshots of her inventory:



You can see that she has a ton of stuff. I think in the long run this is going to be a good way to trade for what you want. Even for dual gatherers, those extra SoH can be converted into mats that you can sell or pass to alts. The other thing I think will be interesting is that having this type of "exchange" vendor will influence the prices of mats relative to each other. While we have this now with the Justice/Honor vendor, it wasn't implemented on Day 1. I'm very excited to see how this plays out.

16 comments:

  1. I predict lots of golden lotus coming from this vendor.
    GL is just to rare in the world.
    Especially early on.

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  2. Yeah I think GL is currently the best deal on this (it's the only thing I would be willing to spend my precious SoHs on), and it's actually how I capped Alchemy, although RF people won't be able to do that. I don't have any clue about the kyparite and trillium frequency though, so they could be valauble as well. I haven't even seen any GL in the level 90 areas, which I was hoping for.

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    1. Actually I have details on exactly how RF folks can do that if they choose to do so, but I think the Trillium xmute will end up being faster for them. I have no doubt that even if they go trillium, some of them will also want to start gathering Golden Lotus and crank out some gems.

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  3. Also, trillium ore is pretty hard to come by. I could see Smiths using this vendor to get their hands on it without paying an Alchemist for a transmute. I suspect my Leatherworker might use this for extra leather. Since I'm main spec heals, I don't get as much farming time as I would like. But with motes dropping in dungeons, I may end up with a decent amount of SoH to spend.

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  4. > Alchemy: Purchase an extra Transmute (not sure how this is done)

    On Wowhead, there's a second recipe for living steel that uses SoH, and supposedly doesn't use a cooldown (much like making dreamcloth using Chaos Orbs). I don't have a char in Beta with maxed Alchemy to see if it's available.

    There's no sign of using SoH to transmute more gems or to make trillium from ghost iron, but you indicated these might not be on cooldown.

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    1. Hmm, I haven't seen any sign of a second Living Steel recipe. I guess I'll have to keep an eye out. As of yesterday all of the other transmute recipes have no CD. This includes all the gems and the trillium bar tranmute.

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    2. It might be a little unfair. They might require you to be 600 to discover it, and I wouldn't be surprised if transmutes cant discover anything. :)

      Or it might just not be there.

      Don't you hate these kind of situations?

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    3. No kidding, I just went through my list of recipes and even at 600 I'm still missing 7 or 8 of the ones listed on Wowhead. Clearly I have more to discover! But yes, as a researcher I absolutely don't appreciate when content is hidden or blocked. As a player it can be fun to discover hidden goodies, so I get why they do it.

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    4. The SoH Living steel recipe is called "Riddle of Steel", requires 3x Trillium Bars + 3x SoH

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    5. I finally found it :) I cranked out another stack or two of potions and discovered 3 new recipes I didn't have. The Riddle of Steel was one of them. I'm adding all of these to our database and they should go online by Monday.

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  5. It would be nice if they could show and gray out unlearned recipes, at least that way you could see which you are missing and not have to constantly compare to lists from other sites/out of game.

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    1. That would be very helpful, although there are add-ons that have similar capability. The one I used for awhile was Ackis Recipe (something like that). But since they've introduced that functionality in the Battle Pet UI, it would be good to have it in other lists too.

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  6. "We want crafters to be out in the world adventuring instead of camping out in front of an auctioneer (confirmation of general design intent"

    The rub is that this is not a design intent worth having. Since one person can only be playing one toon on one account at a time this design intent can't increase the total number of toons of in the world, it can only mean different types of toons being played. Yet what does it mean to have more crafters out in the world when there is no way in the game for any other player to tell who is a crafter and who is not. It's a design intent that makes no superficial sense.

    I think, honestly, that "crafters" is being used as a euphemism for "non-druid". Especially after the buff to Tauren herbalism once the hubbub of the expansion died down the majority of the players out gathering in the world were druids. Given their affinity for nature this makes sense lore-wise. But there is an argument that it does create something of an odd-looking situation. Some new player arriving at level 80 for the first time last December could be forgiven for thinking that the only people out playing the game were Druids.

    The SoH Vendors which don't make cogent sense either. Yes, it solves the issue of dual gatherers who otherwise would not have anything to do with those SoH. My concern, however, is that it going to crash the market for those same gathering players. I think there is a tendency because we are crafting enthusiasts to assume that everyone is either a crafter or a gatherer. But I know lots of people with level 85 toons who do neither. They are going to take those SoH, buy crafting mats, dump them on the AH, and then think "no dailies for me to do today." Perhaps the drop rate on the SoH is so low that this isn't a realistic concern. But if the drop rates are that low then incoming QQ from crafters who claim that that farming for SoH is not worth it and we will be right back in the place of only Druids being out in the world a year into the expansion.

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    1. I agree that it would be nice for Blizzard to support crafting as a viable game style, but clearly they view their MMO as a combat game. However, we are still making progress for crafters. In Cataclysm all the good stuff needed Chaos Orbs, which only dropped in heroic dungeons. Now we can farm Spirit of Harmony from any mobs, which creates an opening for our alts. I didn't have a prayer of getting Chaos Orbs on most of my poorly geared alts. So I'm happy with the changes that are coming in MoP - I feel it's a step in the right direction.

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  7. Blizzard's strategy did work for awhile with me. I have one raid geared tank(LW/Skinning) and one main alt (dual gathering) that can fill in for heals and dps for guild 5 mans and older content raids. I have three other toons that craft. In order to actually use them to craft, I had to do the same quest lines over and over and over. I had to gear them to run heroic dungeons. They had to grind/farm rep to get the recipes needed to craft higher end items. (Really how many times can one human do the phasing needed to open fire-lands dailies before they blow their brains out?) Since I did not really want to play them to this extent, I rolled tanks and heals primarily to avoid the wait times. That is until I got sick of doing stuff I did not really want to do, in order to do the stuff I wanted to do. I love crafting, I like filling out my books, I like filling market niches and making sure I have items there when folks need them at prices that are reasonable. Then I got sick of the dungeon/rep grinds and my interaction with the "world" was limited to raid nights and helping out the guild when it was short for the old raids. I did little that impacted the "world" beyond my guild. So, in the end I would say the "world" community lost out a bit without steady crafting and my game enjoyment certainly was lowered to the point of not really wanting to play. So Blizzard, was it worth getting me to grease the wheels of dungeon finder for a little while on my alts (which are alts in part because I did not really enjoy playing them for higher level content)and then essentially dropping them altogether?

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    1. I hear you - there are more recipes at the Molten Front that I would like to have. But after running 3 toons through it, I just can't find the patience to keep going. Much as I enjoy collecting recipes on all my crafters, with 6 toons to juggle plus casual raiding, I just don't have that much time or energy.

      On a positive note, I'm seeing an encouraging trend in faction recipes for MoP. I haven't posted on this yet because I'm not 100% sure of it, but I believe they are concentrating recipes on one faction for each profession. The Golden Lotus has a bunch of Leatherworking recipes, while the Klaxxi has over a dozen Blacksmithing plans. I still need to check all the faction vendors on all of my crafters to be certain, but I think faction grinding will be less spread out for crafters in MoP. Plus, the recipes usually require you to be Honored, not Revered or Exalted. That will be another positive gain if it plays out for all the recipes. I'm still in the hunting phase at this point, so I can't promise this is an across-the-board change.

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