Alchemy Recipes & Changes in 4.0.6

I'll bet all of our Alchemists are excited to see the new selection of Alchemy trinkets coming in the next patch. They're all learned from the trainer at 500 skill, same as the existing trinket. Each has a different primary stat: Intellect, Agility or Strength. They each require 50 volatile life + 36 herbs. If you've already crafted the current trinket and you're not a tank - I'm sorry. Maybe you can hold onto it for your PVP set?

Here are the screenshots I took of the new trinkets and their mats:




Another change that's coming in 4.0.6 is a shift in the materials needed for flasks. Apparently volatile life isn't being used enough (the prices seem to support this theory) and the herb requirement is too high. I have to agree with the herb part - I made some flasks for skill points and I was cringing at the amount of herbs I plowed through just for a few flasks. Also - what the heck happened to the 2 for 1 deal?? I was pretty annoyed when I only got one flask per craft. Even if these new flasks ARE selling for 200g, you have to dump 250-300g worth of herbs into one. That's just painful.

The only way anyone could possibly make money with flasks is by going elixir spec and getting procs. And I've heard that Elixir procs have been nerfed, so even that may be lackluster. I've noticed in the past week a resurgence in demand for my old WotLK flasks that I've been posting. If players truly are defecting from the flask market, I can't say I blame them. I sure wouldn't want to pay 200g per hour of raiding just for my flask. Sure guild perks can help alleviate some of that, but it looks like perks are pretty much required just to prop up flask usage.

I'm not sure how effective these component changes will be for reining in flask costs. Here are the new materials for each flask on the Test Realm:






I gotta say, this craziness with the flask market makes me glad to be a Transmute spec!

8 comments:

  1. I agree that so far this expansion, flasks have not been worthwhile. For the cost, they're just not even worth using for raiding yet, unless you're in one of those bleeding-edge progression guilds. But for those of us that are just breaking into the new raids or waiting around for the rest of our guild to get geared enough, it's wise to hold off for now. It might be worthwhile to check out the prices of elixirs and use those instead if it's a more cost-effective option, while we wait to see if flask costs improve.

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  2. One thing I wonder about with those new trinkets: how is the 'unique' requirement handled? Obviously I can't equip two of the exact same trinkets, but does anyone know if you can equip, lets say, the STA and the STR Alchemist's stones simultaneously?

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  3. That would be nice. Then I don't have to "throw away" the STA one I made 5 days ago. They DO have different names (hope, hope).

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  4. As far as I can tell, they are separate items. They each have their own recipe and item ID, so I'm pretty sure the different flavors would be able to coexist. I can copy some mats to the PTR and try to make a couple to confirm.

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  5. Would certainly be rough on some classes if these were not unique. Imagine a paladin alchemist who could need the int, str and sta trinkets for each role

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  6. Have they applied the changes to the Justice Point vendors yet? If so can you post what materials are purchasable (crosses fingers for chaos orbs and maelstrom crystals)? Thanks and keep up the great work!

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  7. Well I popped in this morning to verify the changes to Truegold and they weren't there yet. The PTR is down at the moment, hopefully they are applying the missing changes now :)

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  8. it will fail - that spell effect exists (2 trinkets same effect) can not ware

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