Cataclysm Inscription Leveling Guide (450-525)

The new guide for today is on Inscription, which is our least popular profession yet still generates lots of conversation and inquiries. Inscription is already suffering from the loss of glyph revenue, so it wouldn't surprise me if this becomes an even more unpopular profession. Right now the main thing that Scribes can make are off-hand books and relics, neither of which are high demand items.

In the process of leveling I was able to confirm a big question in the mind of our Scribes, whether or not recipes will be giving multiple skill points. I'm happy to say that all of the rare and epic recipes give 3-5 skill points when crafted. I haven't added this to the charts on our site, but I plan to add that information next week when I do my final recipe review.

One thing you won't enjoy about Illustrious Inscription is all the herb farming needed to level it. Alchemy required about 10 stacks of herbs but Inscription is going to take 50-60 stacks of herbs. Part of the quantity will depend on which type of herbs you use. Twilight Jasmine appears to be the best herb for milling Burning Embers. Other herbs have a lower drop rate when milling for the new uncommon pigment, potentially half as much in the case of Cinderbloom.

I did a timed run in Twilight Highlands and was able to collect 11.25 stacks of twilight jasmine in less than 20 minutes. I had the area to myself and the current respawn timer appears to be about 5 minutes. From my twilight jasmine I milled 23 burning embers and 134 ashen pigment. I based my calculations on this sample, and these are my own personal observations of pigment drop rates from other herbs. My herb estimates for inferno ink include the use of burning embers and converting blackfallow ink.

To level Inscription you'll need 56-81 Inferno Ink (112-162 burning embers). If you use the Forged Documents from 500-505, you only use 56 inferno ink. If try to power level and use Runescroll 2.0 you'll need 81 inferno ink. Right now the Runescroll recipe is broken and doesn't give any skill points. If that doesn't get fixed, we'll all be using Forged Documents on the 1-day cooldown to get past this spot in the progression. But this is the section that determines how much inferno ink you need. The ink trader in Dalaran will let you trade 10 blackfallow ink for 1 inferno ink, but you still have to farm the herbs to make them. I was getting about 1.6 inferno ink per stack of twilight jasmine, you might want to plan for 2 stacks per inferno ink to be safe.

On top of that stumbling block, you'll also have to get your hands on a vendor item that's currently in Twilight Highlands. There are three different objects needed for all the recipes at 520 skill. These are sold in limited quantities in the phased town of Highbank (presumably Dragonmaw Port as well). They are not soulbound, so you could get them from another player if necessary. Here's a picture I took of her inventory:



One other thing I want to discuss because I expect to be asked - Glyph of Colossus Smash. It's currently listed on Wowhead at orange until 470 skill. When I first started leveling Inscription last week, it was in my book and it was orange. Unfortunately I don't see it on the trainer anymore, which is where I got it. I don't know the status of this recipe - if you have it by all means use it. When I had it, you could get 3 skill points from it. Right now the trainer doesn't seem to teach it.

The Darkmoon Card of the North is also yellow at 450 and remains that way until 465. If you want to save up mats and crank out a bunch of these, you can certainly do so. In my opinion the blackfallow ink you use in the early phase of leveling is the least of your problems, so I'm not advocating that. Once we know the status of the current Darkmoon cards for level 85 players this may be a reasonable choice.

Here's my recommendations for leveling Inscription from 450-525:

450-460: Mysterious Fortune Card (10 blackfallow ink + 10 parchment)
460-465: Scroll of Stamina IX or Adventurer's Journal ( 5 blackfallow ink + 10-20 parchment)
465-475: Adventurer's Journal or Scrolls (10 blackfallow ink + 20-40 parchment)
475-485: Inferno Ink or Dust of Disappearance (20 burning embers or 20 blackfallow ink)
485-490: Dust of Disappearance (10 blackfallow ink)
490-500: Manual of the Planes (4 inferno ink + 4 volatile water + 4 volatile air + 4 volatile earth + 4 volatile fire + 20 parchment)
500-505: Forged Documents or Runescroll II (15 blackfallow ink or 25 inferno ink)
505-511: Runed Dragonscale (16 inferno ink + 48 volatile life + 12 volatile fire + 2 vendor part)
511-520: Dungeoneering Guide (24 inferno ink + 72 volatile life + 18 volatile water)
520-525: Tattooed Eyeball (12 inferno ink + 36 volatile life + 12 volatile water + 1 vendor part)

Total materials used for this guide:

35-70 blackfallow ink (3.5 - 7 stacks of herbs*)
56-81 inferno ink (40-50 stacks of herbs*)
4 volatile air
4 volatile earth
34 volatile water
16 volatile fire
156 volatile life

* estimated from twilight jasmine, use of other herbs could increase these numbers.

41 comments:

  1. I had a quick question. I was reading somewhere in some vaguely azure color suggesting that they liked the token idea used with JC, cooking, and the using of some mats to buy recipes used with LW and Enchanting. Is there any sign of them using that on the cool stuff in other professions?

    Two and a half weeks to level my BS/chanter. After which I imagine he'll be off in the corner chanting to himself, "This is such bullshit..."

    But perhaps I digress...

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  2. The "mats" concept has been expanded to Tailoring and Blacksmithing. The daily token is still just JC and Cooking. I guess they liked the mat idea more than the token idea.

    Scribes, Engineers and Alchemists are still limited to trainer recipes.

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  3. Thanks tons for the numbers of herbs vs normal and rare pigments, it closely follows the Wrath rendering down proportions. I repeatedly found that you'd get approximately 30% of the raw number of herbs in normal inks and 5% of that number in rare inks. Very useful info and much appreciated.

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  4. I knew someone would appreciate that I included figures on pigment drop rates :) I figured it would be El but I guess there are other mathy types hanging out here!

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  5. Glyph of Colossal Smash is actually available in the game now, from the Books of Glyph Mastery - so most scribes would have it.

    Thanks for the info!

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  6. I'm gonna be leveling my 80 herbalist/scribe to 85 anyway. Not only do I not see gathering as a chore, I'm actually looking forward to the experience boost I'll get from it. Don't forget that gathering grants experience now. :)

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  7. Thanks for sharing the info about Colossal Smash Tsark (lol, busted!), I just dropped Inscription on my Live character so I had no way to check it against the same toon on the Beta realm.

    I agree with you W.A. about gathering, but some players will see it as a barrier to their Realm achievement. I wanted to make sure those folks knew what to expect since that appears to be the main stumbling block for getting to the cap.

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  8. Honestly, I'm not sure why I should level inscription on my alt scribe. I make my money off glyphs, so...

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  9. I think many Scribes will feel the same way, which is why I expect Inscription to become less popular in Cataclysm. I already dropped it on my 80 toon with plans to possibly level it sometime on a lowbie alt.

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  10. Do you know what is the status of scrolls of recall? New one in cata? Old SW recall still work? all gone?

    As per you and Ketari, is there any motivation (profit) to be made in leveling quickly? Or at all for that matter :-( -E.g., leveling Alchemy for the daily transmute means it is worth the expense of leveling sooner and thus more expensively. But what vast inscription profits would I forgo if I save a few thousand gold and leveled in the first month or two rather than the first week or two?

    In fact, do you have any suggestions of which profession would be the most profitable to level first? the most fun? I assume you will say BS and LW since these will be the last I get to 84. :-) I.e., given I will have all professions to 525 in 2011, which ones do you see be worth paying the early bird premium for?

    Thanks again

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  11. Blizz are quite clearly steering scribes away from being glyph makers in Cata and turning us into sellers of darkmoon cards, novelty items (fortune cards, origami), and relics/off-hands, most of which are now BoE on beta. Some epic items have turned rare which suggests they'll be introducing new items in future point upgrades.

    I can see the off-hands and relics being reasonably in demand, at least early on when there's few max scribes on your realm. And darkmoon cards go without saying, though the opportunity cost of production of hurricane cards is absurdly high, even worse than noble cards from wrath.

    Comparing whether you're going to make more gold from max'ing Inscription vs just selling all those mats on the first few days is something no-one can really answer right now. We'll all be wiser a few days after launch that's for sure! But hey, I see that kind of debate as a key elment of all WoW professions and it really is a personal decision. For mine getting my first Realm First in anything (World First if I do it right!) is something that's got my interest and something I'll be aiming for :-)

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  12. Except, Anon, those items are only short-term sellers in the main - even glyphs are more reliable, since alts won't be able to be powerleveled past needing offhands and darkmoon cards.

    Reclamation is about the only thing which I can see making Inscription worthwhile at this point, without cornering a good part of a servers glyph market as I am now and will keeping do for the first few weeks of cata...

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  13. Scrolls of Recall are still working, no new version is available. The low scroll still has random teleports, I just used one and ended up in Theramore. Easy way to get to Uldum quickly :)

    They have the same 20 minute CD and same level restrictions as Live for the most part. The only change I see is that Scroll III has the level 80 restriction removed, I guess they decided not to add another redundant recipe.

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  14. Anon: I don't think Inscription is worth powering up. Because the relics and off-hands are required for skill points, they will probably end up like most rare/epic craftables that sell for cheap because someone made a bunch of them.

    My vote for the professions that will be the best bang for your buck in the early weeks of Cataclysm would be Jewelcrafting, Enchanting and Alchemy. Any profession that makes consumables and buff products while players are leveling up will probably make good money.

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  15. As a note: The four missing glyphs are now available post-sundering. Do major and minor research, visit your trainer and use a single book of glyph mastery.

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  16. Curious about Cataclysm Reclamation and Burned Recipe Fragments. Kaliope, have you see either of these items/spells? I saw the reference from mmo-champion, but I don't know if they simply things that will be added later. I was hoping you might have come across these somewhere.

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  17. No I haven't seen anything like that. It certainly isn't anything from a trainer or faction vendor. And I checked the AH almost daily, if it was something that could be traded I would have spotted it. Either the fragments are BoP and only viewable by Scribes or more likely, they don't exist in-game.

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  18. Will my level 80 alt be able to make darkmoon cards? Or will I have to level him to 84 to access something in Twighlight Highlands?

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  19. There were no Inscription recipes in Twilight Highlands as of a week ago, I was able to level all the way to 525 on trainer recipes. The new Darkmoon cards can be trained at 525 skill, but the trainer does have that recipe.

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  20. I'm checking out this leveling plan and the last 5 points are an issue for me. It appears you now learn the tattooed eyeball at 525 skill, leaving no orange skillups after 520.

    Thoughts? Or am I mistaken?

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  21. No, I see that Wowhead is now showing the Tattooed Eyeball at 525 instead of 520. If that's the case then you would need to continue using the Dungeoneering Guide for the last 5 points.

    I agree that this is an unpleasant prospect. Perhaps this is Blizzard's alternate strategy for those professions that can be leveled past 500 from trainer recipes -- giving you only yellow recipes to hit the cap? I'm just theorizing, but I agree it's kind of strange. Especially since the change didn't occur until after Beta ended. I guess I'm not surprised that they're pushing more changes before release.

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  22. Hello! First I just wanted to say thanks for all the guides, I'm using them as reference for my guild attempting the guild achieve for 525 in each prof, and it's very helpful.

    Looking over inscription, it seems tattooed eyeball is at 515 now on wowhead. Think it's the safe bet for leveling?

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  23. Sorry this is the same person as above, was also curious on your thoughts on using the origami to level. Wowhead shows it just as parchment, and while green for all 10 points, it does seem like it might get past some of the high herb need

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  24. First I just want to say GOOD LUCK on the guild achievement - that's awesome that you guys are going for something as a group :)

    If they move the Tattooed Eyeball to 515 then I would go ahead and use it early since it's worth 5 skill points. I think you'll use less mats making one of those vs 3x Dungeoneering Guides. Of course if it turns yellow @ 520 you'll be screwed on those last five points. At the moment Wowhead is showing it as orange until 525, so you may be OK unless this gets changed again. Looks like Blizzard has fiddled with this recipe twice since Beta went down, I would be prepared for a worst case scenario with it (ie: overcollect mats for 515-525).

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  25. Sorry, missed the follow up question! I don't know where this origami beetle comes from, it was not in the Beta on the trainer or the vendors. You may have noted that it shows the recipe as yellow @ 500 and also green @ 500, most likely this means it will be green when you learn it. You can certainly try to crank out 5-10 easy points if you like, there's no harm in wasting parchment.

    If it's actually in game it looks like a drop recipe since there's no source showing up. However, I would strongly suspect that this item doesn't exist yet. Either that or the implementation is something that won't help you on release day.

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  26. I did have a problem Runed parchment didn't give me any skill points at 503 skill even tho it was orange. I am powerleveling this on a lvl 80 tho.

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  27. anyone knows where to buy deathwing scales, i m stucked at 505 inscription :(

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  28. Deathwing Scales should be on the trade vendors but I believe they are limited supply. You could try finding a vendor in a less populate area.

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  29. is deathwing scales bop? i dont see any on the AH

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  30. No, they can be freely traded.

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  31. I think that the runescrolls do not give points, I have made five while they are orange and I have not gotten a single point?

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  32. I just made two Runescroll II, at current skill of 501, and got no skill-ups :( the item is red for me so ... bummed. expensive mats.

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  33. so has anyone maxed out inscription yet? if so how did u get past 504?

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  34. For those that have not levelled yet, I would actually recommend in the 485-500 skill range to use origami recipes. Their drop rate is very good, in all cases, I've looted the recipe in less than 10 mobs killed in the appropriate zone.

    The origamis only cost parchments and no other components so they are incredibly cheap and easy to produce even if you need to create a lot of them for the last points.

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  35. Someone capped it on my server about 2am this morning. That would be about 26 hours after launch. That 500-505 window was very hard for me on Beta as well, I actually got through it with Forged Documents because the Runescroll was bugged. I submitted a but report, but it sounds like its still not working very well. I'm sorry to hear that :(

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  36. Thanks for the origami tip - perhaps that will help players who are leveling their Scribe. Do you recall what zone you got the drop?

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  37. * Origami Slime. Use: Release several inky oozes. (10 Sec Cooldown). This BoP technique drops off Spiketooth Eels or Gilblin Scavengers.
    * Origami Rock. Use: Creates a rock. (30 Sec Cooldown). This BoP technique drops off Greater Quicksilver Oozes and Emerald Colossus in Deepholm.
    * Origami Beetle. Use: Release a small swarm of beetles. (15 Sec Cooldown). No source information yet for the BoP technique.

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  38. has anyone found Origami Beetle somewhere ?

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  39. Edouard: Doesn't look like it - Wowhead has no source for that one yet. Perhaps a few more days and they'll have some data for it.

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  40. Inferno Ink goes yellow at 480, so it's not a reliable way to go from 475-485.

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