Alchemy - All recipes appear to be implemented and exhibiting proper progression (meaning recipes start at 425 and new ones are offered every 5-10 skill points). Status = First test done, follow up test pending.
Inscription - Many recipes implemented but suspicious gaps still exist (490-500 has only one blue recipe. Several new recipes @ 500 but nothing else until 515). Some players are able to level this, but I consider it incomplete. Status = holding for better progression.
Leatherworking - Clearly in flux with about 2 dozen recipes still sitting at 530 skill on the trainer. Some of these appear to be leveling recipes such as green leveling gear and caster gear. Big gap between 495 and 510 with no recipes except self enchants. Epic recipes at 515 with blue PVP gear at 520, very odd. Status = on hold until recipes are redistributed in a reasonable way.
Blacksmithing - Recipes stop at 500 skill. No recipes @ 425, recipes start at 440. Most recipes are 10 points apart, which is unusual. 480 skill has six blue recipes and 1 green, this is also strange. 490 has three green recipes and two blue ones, which seems to support the idea that 480 is odd. Status = on hold until the 500+ items show up and the weirdness is resolved.
Tailoring - Most leveling recipes appear to have been implemented in today's build. Epics are still missing. All recipes are blue past 500, no green recipes are available. Trainer has five versions of the dreamcloth recipe, not sure what that's about. Status = Might be worth leveling to 500 but that's about it.
aaaaannndddd..... the server is down.
Engineering - Stupid character copy messed up my gnomie!
Jewelcrafting - Green gems implemented at 425 skill. A handful of jewelry recipes between 425 and 460. No recipes from 460-490 and just one recipe at 500. Preliminary tests on pre-made toon indicate that green gem recipes remain yellow until 475, which is probably not realistic for release. Prospecting Elementium is unlocked at 475. Status = not even close to ready.
Cooking - As of yesterday's build critter meats were not yet implemented. It's possible to level all the way to 525 with just three kinds of fish. Status = Functional but likely to receive a revision before launch.
First Aid - One of the first professions implemented. Seems to be working and I've already written a post on my brief testing. However, I'm not about to waste cloth leveling it all the way until Tailoring is done :) Status = Functional, follow up test pending Tailoring completion.
Fishing - Vashj'ir has been fishless so far, so some Cooking recipes are not craftable. Fishing pools in other zones showed up a couple of builds ago. Fishing appears to be working and most fish are implemented. Status = Preliminary testing done, reports continue to trickle in. Visit El's Anglin for full details.
Archaeology - Pretty well implemented at this point but not immune from future changes. Status = Testing complete unless more content/changes are introduced.
Gathering - Seems to be mostly implemented with some minor glitches still causing problems. Status = Testing complete unless more content/changes are introduced.
So there you have it, my current status with all the professions. Much as I would love to review some of these for you, many professions just aren't ready for a full progression test. And since leveling a profession is a one-shot deal, I hate to waste mats on dubious-looking recipes. The only reason I moved forward with Alchemy is because I can borrow a second Alchemist to run another test. Since my first test there have already been notable changes, so I know I jumped the gun with it. However, I was impatient and I really wanted to give you guys something.
If there's something I missed here, please leave a Comment and ask about it!