So far the biggest news for me has got to be Blacksmithing. Have you seen the iLevel on these items?? The uncommon (green) crafted gear equippable by level 80 players is Item Level 298. Let me say that again: the starter crafted gear is more powerful than anything dropping in ICC. Gear drops from the Lich King in Heroic ICC-25 are iLevel 284. Right out of the gate in Cataclysm, we'll be making more powerful items. Our crafted gear will also be better itemized thanks to the new stat changes. This means we might actually have a market for some of our crafted goods, even the entry level pieces.
I hate to say it, but in my secret heart I'm also harboring an unseemly level of unbridled glee at the elitist GearScore pimping creeps who've been lording their shinies over our heads for the last year. No matter how much purple they've draped themselves in, our crafted goodies will likely be superior. SQUEEEEE!!!!
Ok, I'm done . Let's just overlook the fact that most of my toons are wearing a bunch of purple shinies. I still hate the elitism.
Back on topic, if Blacksmithing is any indication of the other gear oriented professions, it looks like we're seeing a pretty strong gear reset in Cataclysm. Combine this with the ability to create rare quality items for more skill points and it looks like we might actually be able to level our tradeskills and sell the results without much in the way of painful skill point grinding.
A quick look at Jewelcrafting shows us that the new uncommon (green) gems in Cataclysm will be DOUBLE the stats of the current epic gems. Right now you can get a Delicate Cardinal Ruby with +20 Agility, the Cataclysm greenie gem has +40 Agility. I think we can safely say that all of our current gems will be worthless in the next expansion, so start cleaning house now if you haven't already done so.
I'm sure you guys can pop over to MMO-Champion or WoWHead for yourselves and peruse the individual recipes for items of personal interest, so I'm not going to try and discuss every item of unique value. However, I would be remiss if I didn't give special attention to Alchemy, which I think exemplifies the sort of creativity and fun factor that I hope every profession receives for Cataclysm.
The first item that caught my eye was the Potion of Deepholme, a potion that acts as a teleport! There's also a Potion of Treasure Finding, a potion that allows you to find "special" treasure :) Another new goodie is the Potion of Illusion which purports to transform the imbiber to look like someone else. Neat!! A mysterious new item is Deepstone Oil which "may cause stiffness". I wonder what that means... should be fun to find out eh? Of course there are the usual flasks, buff potions and transmute recipes. I just wanted to point out the more interesting items.
From what we've seen so far, I'm really excited to see what else they have in store for us. I really hope all the professions get the same level of attention and creativity that Alchemy got. I'm still waiting for news on the Developer beta keys, as soon as I know something I'll share :)


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