Brewfest Blues

I haven't seen other people talking about this much, so I thought I'd take a minute to share my pain. I've been trying to complete Brewfest on two of my toons. Kaliope needs it for her final event to unlock the Violet Drake. I'm also trying to complete it on a second toon so I can get all my girls through the holiday achievements in two years. I know, I probably deserve what I get with this plan.

3.2.2 Site Updates + Guides

Just wanted to let you guys know that over the weekend we updated Crafter's Tome with all the 3.2 and 3.2.2 recipes that were missing. At this point all of the newest recipes should be in the database. The Ulduar recipes still need to be updated with current drop links, along with some other items on my ToDo list. But as far as I know all recipes are there, including Coliseum goodies and the new drum/scroll recipes.

Also, I've updated several of the crafting guides for those still leveling professions. Alchemy, Engineering and Leatherworking have been updated with Lich King content through 3.2. If you're still working on any of those with your alts - check out the guides!

Neocrafting Part 3: Recipes

In this post, I'm going to talk about all the ways we use to collect recipes. This part of crafting has evolved pretty nicely over the last two expansions. There are a lot of things that are much better than what we had back in 2004. But, there's always more we can do, always problem areas that can be improved. Here are my thoughts on things that would make the process of collecting recipes less painful and more fair...


Hi folks, glad you made it here :) As you can see, this version of my blog looks much different than the old Wordpress one. I'm really happy that my new design is here, so the blog and Crafter's Tome look the same. All of our articles are here too, so you can find any older posts that you might need for reference purposes. And Blogspot allows us to use JavaScript on our site, so we can finally get functional WoWHead pop-ups, woot! For now we're going to leave running at the old site to give feed readers a few days to update their links before we reroute it here. In the meantime I'll be writing new posts on this blog. If you forget to change your links, the final post at the old site will point you here.

I put something new in the sidebar that I'm pretty tickled about. It's near the bottom so it doesn't interfere with the important navigation links. I'm calling it "Kali TV" and it's a collection of my favorite fun/geek/wow songs. This is pretty much the same song list I have on my iPod that I play when I want something fun. My kids and I listen to this regularly when we just want to be goofballs :)

So sit back, relax, and enjoy the show!

Aion: A Crafting Review

Last week Aion had an open beta event where anyone could sign up for an account and try the game. For those of you who missed this in our Comments, my husband convinced me to try other MMOs to experience their crafting systems and see how they compare to WoW. Presumably by doing this, I can get a better understanding for the good, the bad and the ugly. I have to say that my time in Aion has certainly helped in that regard, and I think this test has turned up some valuable information.

Neo-Crafting Pt 2: Uniqueness

One of the things that comes up time and time again is the idea of uniqueness.  Every crafter wants to offer something that no one else has - to be able to stand out in the sea of sameness.  This desire to be unique has spawned some arguably bad behavior.  Auction House speculators who buy out competitors and repost at their favored price.  Stockpiling items that are scheduled for modification in some way to capitalize on buying frenzies.  Racing to be the first person with access to the newest pets/dungeon drops/raid craftables/etc so you can charge out the wazoo for it.  The driving force behind all of these behaviors is our need to be the first or only crafter offering a specific item so we can price it however we want and make oodles of gold.

Neo-Crafting, Part 1

I've always liked the idea of MMO players being able to pursue tradeskills as a viable path for leveling their character.  I think this would be an appealing option for folks with limited game time, less refined keyboarding skills or just minimal interest in killing.  What would this mean and how would it look?  How could you make this alternate path interesting and fulfilling to those who opt for it, and perhaps even interesting enough for standard MMO players to enjoy?  Well I think that's something worth discussing and I'm going to share my ideas in a series of posts I'm calling "Neo-Crafting".