A few items from Patch 3.2.2

There's not a lot to report from the Test Realm yet, just a handful of new recipes have trickled out so far.  Since this patch isn't really about anything other than Ony 2.0, I wouldn't expect a ton of profession goodies either.  I don't know what they have in mind, but I think the most interesting item is the new concept for Leatherworking drums and the new group scrolls.

Yet More on Archaeology

I'm still perusing this "Systems" panel recap, which you wouldn't expect to include crafting-related goodies.  But in the course of describing some of the new systems they are implementing for Cataclysm, they are tossing out extra tidbits that are relevant to us.  Bear in mind that Cataclysm is at least a year away, so the mechanics mentioned here may not be the final implementation.  I still find it interesting tho :)

Guild Advancement & Professions

Unfortunately I was unable to watch some of the WoW panels that happened today, the DirectTV broadcast is only showing one of them.  Luckily Blizzard has been posting recaps on their web site for those who aren't in Anaheim.  I just went through the Systems panel recap and I see that there's some information relevant to crafters.  It looks as though professions will be a part of the guild advancement system.  Within this system are some pretty key features that I think will help solve some long-standing problems with guild crafting.

Professions Straight from LeCraft!

I'm so tickled that Jon LeCraft was the presenter of the Professions information on the WoW panel - woot! Some day I'd like to have an actual conversation with him to ask all my burning questions about crafting, but for now this will have to suffice. <I'm SUCH a nerd!> Now let's get to the goodies:

A Little More on Archaeology

I just had a chance to review the WoW Preview Panel where Archaeology was very briefly discussed (I'm talking less than 5 minutes on the topic). But I was able to go through it several times and here's what I gleaned. Some of this was already touched on by the WoW.com folks, but I think I've been able to fill in a bit more detail here:

  • There are lots of ruins in Azeroth after the Cataclysm.
  • You'll be able to explore ruins and find Archaeology nodes.
  • You use nodes (somehow) to do research.
  • The research let's you make discoveries.
  • Discoveries lead directly into the new 'Path of the Titans' feature.
  • You'll be able to get artifacts and take them to something called world groups (perhaps similar to a faction?).
  • World Groups are related to the different paths and will help players advance with the Titan progression.

This is a very brief description of Archaeology, but it's been promised that more information will be shared during the Items and Professions panel. Stay Tuned!

New Profession: Archaeology!

Just announced during the Opening Ceremony is a new Secondary profession called Archaeology! So far there have been no details about this profession, other than the fact that it will be a secondary (like Cooking and First Aid) instead of a primary profession. There's a panel happening later today that includes professions, hopefully we'll learn more then!

Still monitoring the Live feed and will post more updates as we learn more!!!

More New Website Goodies

I just wanted to let folks know that in addition to the new design that went up earlier this week, we also put up some new content.  The Blacksmithing and Cooking guides were both updated for WotLK.  Also, we put a new version of TradeTrak on Curse.com and WoWInterface.  The new TradeTrak has all the 3.2 recipes except for dungeon drops, it now matches the current web site lists.  Make sure you get the newest copy!

Crafter's Tome Gets a Facelift!

That's right folks, we are very excited to debut a new look for the Crafter's Tome web site.  Our old look was a bit tired, in addition to some layout problems that we wanted to address.  So we put our heads together and came up with a new design.  Most of the credit goes to my hubby Mikros for coming up with the core concept and doing all the hard work to make it happen :)

Cardinal Ruby Quest, Part 2

I'm sure many of you finished up the Cardinal Ruby quest this weekend, as did I.  One thing we learned for those who are still working on it, is that Lizzy does not take your gems from you.  This means you can transmute any gem you like, not just the cheap junk.  The second thing we learned is that the quest is counting the act of transmutation, not the resulting product.  As we've discussed in our comment area, Tranmute procs do not give you a leg up for this quest.  No matter what happens, the quest will take five days to finish.  We also learned that the quest is a tad buggy, so be sure all of your transmutes get counted.  If you run into a problem, contact a GM asap!

More on Farming Jeeves

This morning my first task was to work on Engineering, since I spent the first night of the patch doing Alchemy and Jewelcrafting.  First my Engineer needed to learn the new recipes, then make a Wormhole Generator.  Once that was done, I immediately portalled myself to Ulduar to try farming the Jeeves recipe.

Cardinal Ruby Quest for Alchemists

I had hoped to have good new for you all today, but sadly I do not.  Yesterday I picked up the Cardinal Ruby quest, as I'm sure you did.  Despite the truly horrific lag and lack of mail service on my server, I transferred appropriate mats to my Alchemist for all of her transmutation needs.  She did her first transmute after picking up the quest and got credit for one transmute.  Then I had Kaliope buy her another gem from the badge vendor to see if that might also count.  Sadly, it did not.  She has two epic gems in her bags, but she still only has credit for one.

3.2 Patch - Inc!!

I'm just twiddling my thumbs, waiting for the servers to come back up.  Well actually, I have some additional database changes I need to make now that the 3.2 content is here, so I'll probably work on that while I wait.  But I'm noticing that WoW.com is doing a ton of these "3.2 Guide to XXX" posts.  Normally I wouldn't jump on this bandwagon... but we're bored right.  So I decided I'd take a stab at 3.2 for Professions: