I'm so tickled that Jon LeCraft was the presenter of the Professions information on the WoW panel - woot! Some day I'd like to have an actual conversation with him to ask all my burning questions about crafting, but for now this will have to suffice. <I'm SUCH a nerd!> Now let's get to the goodies:
Archaeology
(I already hate spelling this word!) is considered a Gathering profession and is going to unlock paths within Path of the Titans. There will be opportunities for unique rewards including vanity pets, instant travel to dungeons and unique recipes for other professions.
It will also have a quest-style journal that allows you to track the artifacts you've found (I think, tried to screenie that). Also, when you collect enough of one type of artifact you'll be able to do something more with that. That part was a bit unclear, sorry. Will try to review that on the rebroadcast and see if I can make better sense of this.
Reforging
A new ability that will allow players to customize their gear more cheaply (according to LeCraft) than gems or enchants. All of the major gear professions will be able to reforge: Blacksmiths, Leatherworkers, Tailors, Engineering and Jewelcrafters. Examples given were that Blacksmiths will be able to reforge plate gear and Engineers will be able to reforge trinkets and ranged items.
Reforging will enable you to modify the stats of an item. The example given was that you could reduce one stat by half and move that value to another stat you prefer. The restriction to this would be that you cannot move the extra points to a stat that's already on the item. Meaning you could remove armor pen from an item and add +hit. But if the item already had +hit, you'd need to pick something else to add to it, like expertise. Also, you'll be able to reforge an item multiple times (no limit currently set) and players will be able to reforge items for each other.
Multi-Gains
They are planning to introduce the concept of multi-gains, which means you would be able to get more than one skill point for making a better quality item. According to LeCraft, we'd be able to make a blue quality item and get 5 skill points for that versus making a lesser item (no example given, presumed to be green) and getting 1 skill point. The idea being that if you opt to make the nicer gear, you'd get more skill points for that. This would also do away with the need to make crap items just for the skill point - at least I hope so!! I've always been an advocate for making nicer items that you can sell, even if you have to invest more materials into that item. Now it appears that they'd be willing to reward you for the larger investment - I'm totally behind that idea!
Gathering: Will also have some form of multi-gains for these skills as well. No examples given for how this would happen, perhaps mining an uncommon ore would grant extra points. I'm totally guessing here, there was no elaboration.
Engineering
Bringing the fun back by giving more toys, pets, gadgets and convenience items like Jeeves and the Wormhole Generator.
Fishing: Big changes INC - more fun INC. Gag order ensued (tomorrow INC!).
Next Tier: The next tier of professions will indeed be an additional 75 skill points. The next rank is stated to be named "Illustrious". Personally, I think this is a pretty sad title compared with "Grand Master". They have 12+ months to think of something better ;) Maybe we should do a naming poll of some sort...
Woodcrafting: I can't remember the exact phrasing of this, but the basic plan is that this is at the end of the line of professions that would be implemented. The more likely scenario given by LeCraft is that they would add bows to Engineering. I guess I won't hold my breath on this one, <sigh>.
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