In our last post we talked about the new re-speccing process and how we'll be able to easily switch between Goblin and Gnomish specialties. Another big addition to our toy chest in the next patch is Jeeves. I have to tell you, I was seriously excited when I read about this. Not because of the functionality - no no. I just want my own personal manservant and it doesn't get any better than a Jeeves.
I've always had this perverse obsession with being waited on hand and foot, not sure why that is. It may have something to do with being the Mom (aka House Slave) in RL that drives me to covet slaves in WoW. When I was level 60 I used to force my guildies to run me through The Last Barov so I could have a Barov Peasant Caller on every toon (I still have them). I loved Children's Week because I could drag that kid around with me everywhere, just like a personal minion. And when the Argent Crusade came around I made a point to do the quests so I could have my own Squire (each of my 80 girls has one). So naturally, I need a Jeeves!
One of my big projects on the Test Realm was to find out more about this guy. The patch notes weren't very helpful, so I went to WoWHead to find out where the mechanicals were hanging out. Unfortunately, there are only two groups of them outside Ulduar: Storm Peaks and Borean Tundra. Most of the comments about Jeeves focus on the Storm Peaks mobs, which is obviously fine for level 80 folks. But what about us youngsters who maybe haven't leveled our Engineers yet? Since my Engineer was only 75 on the PTR (she's 77 now on Live) I decided that my project was to figure out how to farm Jeeves for low level peeps.
First I went to Fizzcrank Airstrip to try farming there. I recruited a level 80 DK to AOE groups for me while I skinned. We killed 100 or so mechanicals before we quit and we didn't get a recipe drop. On the other hand, I got 2 stacks of cobalt bolts, 1 stack of volatile triggers and 5 froststeel tubes, which I thought was pretty good for skinning loot. But they don't seem to be a reliable source for the Jeeves recipe. Either it has a really low drop rate from them or I was just terribly unlucky. We won't know for sure until this goes Live, but for now I'm gonna call this plan not worth it.
I guess this leaves us with Plan B - get to Storm Peaks. You're probably thinking this is a terrible idea because the mechanicals are at the Terrace of the Makers and you can't get there without a flyer. And you're right, you can't get there without a flyer... now. But in 3.2 you'll have a way to get there if you are at 435 in Engineering and can make yourself the Wormhole Generator. I talked about this item a few weeks ago, it makes a portal that you can use to get to five different places in Northrend. One of them is Storm Peaks, which takes you right to Ulduar. From here it gets a little tricky and you have to be willing to die for the project. As long as you're ok with that, you can get to the Terrace of the Makers without flying.
First you Wormhole yourself to Storm Peaks and walk over to the Halls of Stone. Go around the circular ledge at the Halls of Stone, the lower ledge is preferable. Partway around the building you should see a black walkway that leads southwest. You want to jump down onto that and be aware that you'll lose a good chunk of health in the process. If you have some sort of 'safefall' ability, this would be a good time to use it.
Now you take the black crosswalk to the Temple of Wisdom. At the southwest corner of the Temple of Wisdom, you're going to jump again. This time you're planning to die, so don't jump onto the little snowbank that's nearby. Make this a glory jump, not a wimpy flop. Once you're dead, you'll be able to rez at the Snowdrift Grave Yard. You'll probably want to wait out your rez sickness, but you can still kamikaze up to Boulderfist if you don't want to stand around that long.
Assuming you're ready for the final push - head west from Boulderfist's Crag and go around Narvir's Cradle. Run between the mountains at Narvir and Grom'arsh and on the other side is the Terrace of the Makers. I made a nifty map to show the route for you visual types:
These mobs are 79, so you might have trouble soloing them if you're not 75+. They were orange to my 75 warrior and she killed onesies without too much trouble. I was having to bandage after each fight so I probably wouldn't be able to kill more than one at a time. If you are 70-74 you might not be able to do much damage at all, since they'll probably be red to you. But if you can at least get here, you might be able to recruit a buddy to kill them while you skin.
I would like to thank my daughter "Emy" for her discovery of the HoS path and the death jump. Tasked with nothing more than "figure out a way" from A to B, she did a great job! If you have a warlock buddy who's willing to summon you to Storm Peaks, you could certainly avoid all of this mess. But I'm going to assume that you don't have a warlock at your beck and call - if you do then feel free to disregard this post :P