I mentioned in a previous article that I would be compiling a review of the new daily quests that are coming in 2.4, and I finally feel ready to present my information. As I'm sure most of you know, the number of daily quests is being increased. This is surely due in part to the sheer number of dailies available for the Shattered Sun Offensive. Right now I have about sixteen new quests listed on my chart, and I'm not confident I actually found and documented them all. But I'll share what I know so you'll be more prepared when 2.4 goes live.
There are a handful of quests that start in Shattrath City, including the lead-in quests for the Isle of Quel'Danas. The Outland dailies include the new gathering quest, an easy non-kill quest in Nagrand, and some kill quests in Netherstorm, Blade's Edge, and the Throne of Kil'Jaeden. There's also a daily that you pick up in the new zone, but requires you to return to Outland to complete it. I believe Blizzard located some of the SSO quests in Outland to encourage players to stay in Outland and not flood the new zone. We'll see if that actually helps or not. If you decide to stick with the Outland-based quests, you could rake in an easy 1500 rep/day without torturing yourself with "Honor Hold on Release Day, 2.0". Here's my take on the Outland quests:
Multiphase Survey (All Phases) - Simply ride out to Oshu'gun in Nagrand and zap the spheres of fire. Do it every day, it's easy and takes so little time, there's no excuse. Unless it's overcamped, and then you can be excused. That actually happened to me one day, no spheres in sight after 15+ minutes of riding around.
Gaining the Advantage (All Phases) - The gathering quest. Complete as often as you can without torturing yourself if you're having bad luck on drops. I will continue to test drop rates on the PTR, as of my last sample about a week ago the mining drop rate was decent but herbs were still low. **Update** on the live server I was able to get a reasonable drop rate from herbs in Terokkar, could be a fluke since it was just one day.
Blood for Blood/Blast the Gateway (All Phases) - Throne of Kil'Jaeden quests, can be done together somewhat. Involves killing the various mobs in the area, can be annoying if you are having bad luck with drops. The "blast" quest has you killing fire elementals to feed your pet. If elementals are over-camped, just run around and feed it from other people's kills (tacky, but it works). "Blood" involves killing the demons for their blood and then channeling it at an elite caster. On my server the elite casters are so camped it's not funny, you may have to group for this or tackle it during non-peak hours.
Intercepting the Mana Cells (Phase 2) - Interesting quest in Blade's Edge, I'd do it at least once just so you can see what it's like. It's one of those that can be frustrating on drop rates, so you may end up skipping it eventually.
Sunfury Attack Plans (All Phases) - Kill Sunfury mobs until you get the attack plans, no brainer. I had to kill about 15 mobs to get mine, not sure if that's typical. This one might end up on the cutting room floor if the drop rate is terminally bad.
Now we get to the Isle... where all the fun really is. I'm not going to talk about every quest that's available, as I said before there are just too many to detail them all. One thing to keep in mind, not all of these quests grant 250 rep like you might assume. This could affect your long-term strategy for working the area, but personally I didn't find it a problem. So here's some general tidbits that may help you when you first arrive:
Sanctum Wards/Erratic Behavior (All Phases) - Do these together, the mobs are hanging out in the same place near the beach. They are both fairly easy, although the robot one is quicker. For the Sanctum Wards you need to collect mana drops from the undead and use them to zap the red crystal near camp. Once your server reaches Phase 4, you can also knock out "Open for Business" and collect the berries in the same location. These quests actually grant lower rep than some of the others, but they are so easy to finish that I think they're worth doing.
Making Ready (Phase 3) - This quest involves killing Naga to get their keys, then opening lockboxes for loot. I hated it, the drop rate for keys was awful when I did it. Maybe that has changed, but I haven't bothered to try it again.
Distraction at the Dead Scar (Phase 2) - This quest also sucks, you are tasked with bombing elites from the air. Seems cool, I know. Folks on the PTR were griping just this morning that you can't kill the stupid things. It takes 2 bombs to kill one elite. You fly through pretty fast and the bomb has a sluggish reset rate, so it's hard to kill one before it's out of range. For those of us who don't have spastic reflexes, this quest can require 2-4 passes to finish. I tried it a couple of times and was never able to achieve a reasonable completion rate, so if you're the non-twitchy type like me you might wanna pass.
Charitable Donation (Phase 4) - 10G for 150 rep, sign me up! No excuse not to do this every day, you'll easily get your money back on the other quests you do.
Intercept the Reinforcements (Phase 3) - Another flying quest, but much easier than the elite one. It also has a kill quest component, but very easy. This should be on your ToDo list when you're at QD.
Taking the Harbor (Phase 3) - Straight up kill quest, if these are easy for you then go for it. I personally didn't do it much.
Know your Ley Lines (Phase 2B) - This is easy, just some travel involved with incidental killing. This quest is required... if you care about getting home again ;) Upon completion you get a scroll that takes you back to Shattrath. Plus, it's easy.
Disrupt the Greengill Coast (Phase 4) - Another quest at the naga camp, but I recommend this one. The drop rate on the quest items was pretty good from my testing, over 50%. You only need 4 or 5 of them to complete, plus the "revenge" aspect of this is so delicious, you should do it at least once =)
Overall, what I love about these new dailies is that Blizzard has gotten creative with the rewards. Some of them offer the usual cash, but there are a few that also include a "gift box" with a random green item. One of the quests at the Throne of Kil'Jaeden gives you Aldor/Scryer Tokens as the reward. There are also quests that give you potions and stuff. Personally, I love getting free potions more than cash, so I think this is a great addition to the daily scene. My favorite is the Bloodberry Elixir you get for picking Bloodberries in Phase 4, it's like an Elixir of Mastery except that it lasts two hours!
For those who are unaware of the progression involved with the Isle of Quel'Danas, there are four phases of accessibility that rely upon players to unlock the next level. When I refer to phases in conjunction with the various quests, this is to denote which phase unlocks that particular quest. Initially players only have access to a sub-set of these quests, although I believe all the Outland quests I listed above are available in Phase One.
One final note: this morning Krystella hit Honored with the SSO (woot!). I didn't put that much time into the grind, other than testing the various quests and putting in a few visits to QD to try out dailies. I didn't want to get burned out on SSO before it went live, so I took a slow pace and still made it to Honored without much effort. I also purchased my first epic gem for Kaliope with 15 Badges of Justice and Krystella cut it for her with her new epic gem-cutting recipes :) Still hard to believe that we're getting all this great stuff, but I can't wait for 2.4 to go live.