I had a discussion with my buddy Squorgov the other day that left me thinking. He said Warriors don't want to be tanks anymore, because their Protection tree is weak compared to the hybrid tank classes. Squorgov is a feral tank, so I assume he's more in touch with this stuff than me. Plus, I've actually had folks ask Kaliope to tank, even when I tell them I'm a Resto (healing) druid. So I suppose there could be some truth to this idea that true tanks are in rare supply.
Kaliope actually has a tanking set and enough talents in Feral to be a passable tank. I know enough about how tanks function that I understand the job, the only problem is I've had so little practice that I have trouble executing the proper maneuvers when things start to go south. I also don't do well on multiple targets -- again, not enough practice. I actually tanked a Botanica run for some guildmates and we completed the instance, but in that scenario we had good CC and everyone knew to be careful of their aggro and not pull it off me.
Needless to say, I was feeling a bit underconfident when I decided to take a chance with my 62 Warrior Kayree and try to get into a Ramparts run. But she needs the practice, and I thought perhaps at level 62 no one would be super picky about my technique. I was in the LFG system for maybe 10 minutes when I got plopped into a group which had apparently already started. Luckily they hadn't done the first boss yet because I still needed to do the quest in there. The group composition was certainly funky too, we had a hunter (61), rogue (63) and two shammies, one of which was our healer. We barely managed to take down the first boss and proceeded to have a couple of bad pulls when our healing shammy dropped out. Can't say I blamed him for that actually. Then we drafted a 61 paladin to heal, which I was a bit worried about. But that part worked out pretty well, he was doing fine with healing.
The big issue was that the caster shammy, rogue and hunter kept jumping in with the DPS as soon as I pulled. I couldn't get one sunder off before everyone else was wailing away on my mob. So I was using Taunt like mad to keep stuff on me, which wasn't making me too comfy. Plus the only CC we had was sap, for some reason the hunter refused to trap. Well, I shouldn't say he wasn't trapping, he was was using the fire trap... fat lot of good that was doing us. On a good pull they would kill my mob before they started on the next. But there were also times when I would see the rogue immediately go after a second mob by himself and the hunter pet would be tanking a third. And I'm thinking - what's wrong with this picture? If I were that paladin I would have been tearing my hair out, quite frankly. I still can't figure out how we managed to kill everything without wiping more than we did.
Suffice it to say, by the time we got to the last boss I was convinced we were doomed. Kaliope and Krystella both did Ramparts in the first month of release and saw many more failures than successes on this fight. So I didn't have much hope for this wacky group who didn't understand tank aggro or focus fire or selective targeting. We ended up wiping twice on the dragon, pretty much within a few seconds of him touching down. The even bigger problem I saw was that our healer was blowing all his mana before we even got to the dragon part. So on the third try I asked everyone to please go light on DPS for the first three mobs and let me take all the damage so the pally wouldn't have to waste his mana healing them back up. And amazingly, we killed the dragon without anyone dying on that third try.
So I walked away from this run feeling a bit vindicated in the fact that the one pull they did my way, we actually had a clean fight. Not that I was perfect either, but at least I understood what needed to happen. It amazes me that we can be 2+ years into this game and still have that many players who have no concept of group mechanics. I mean, I realize we have lots of kids who play and probably don't group much, but this was the majority of my group who didn't seem to have any idea how a good instance run is supposed to be executed. Under the circumstances, I guess I can see why so many warriors are going the DPS route. When no one respects you and the job you do, it's very tempting to just abandon ship.