As some of you may know, Blizzard has released their full patch notes for tradeskills in the upcoming content update. The test server also went up today, so I will be spending some time this weekend testing some of the changes. At the top of my testing list is mining (supposedly nerfed) and skinning (supposedly de-nerfed).
Alchemy: I can't say much about this profession since I'm still stuck at 300 on my level 42 character. It seems to me that the increased Discovery rate is a good thing, as I've heard Alchemists complaining about how ridiculously low it's been so far.
Enchanting: Reduction in primals is always good, I would personally like to see this done for all professions instead of the selective way they're doing it for this patch. Not quite certain why the one recipe needs to move from mob A to mob B, but whatever. Also not clear what drove the addition of +heal to the +spell dmg chants, but I guess it's a good change. I thought they had some separate +heal chants already...
Engineering: I hate to say that I'm underwhelmed by this list, but I am. Maybe I'll be more excited after seeing the epic recipes, but to me that just sounds like fair play to add those so Engineering will be comparable to the other gear-producing professions. The rest of the list is just "meh" for me. They give no details about the new seaforium charge in terms of exactly what types of locks it can be used on. Also, do we really need more flares? I wasn't hearing much excitement for those in the first place, can't see why Blizz thinks we want more.
They tweaked a few gadgets as well as a couple of recipes, but I don't think they did enough to really give engineers the type of "wow" factor they were looking for. In terms of marketable goods the only improvement was to the Adamantite Bullets, and I'm not convinced that what they did is really going to make a huge difference. As for giving us new goodies, unless the epic helms are really amazing I don't think it will make up for the lack of new trinkets and gadgets that we still didn't get. That's just my feeling on it, I think most Engineers are in it for the cool/fun factor, not one piece of epic gear, no matter how awesome it may be.
Fishing: Lower cast time = good. Guaranteed bob = good. No PVP = huh? That was new to this fisherwoman anyway, I won't miss it. Underbog fishing = ?? Without knowing what I can catch there and whether I will have to fight off those leet fish to do it, I can't rule on this. Plus the fact that the only folks who can truly take advantage are stealthers, which luckily I am but I don't know how much impact this change will have on fishing as a whole.
Jewelcraft: UI improvements = good start. It would also be nice to sort on attributes as well, but I guess you could say that about any profession really. New gem cuts = I'll have to see what they are and how hard they are to acquire before ruling on this one. Reduction of mats and improvement of skill points in the Artisan level of crafting = good for those still grinding their way up. Vendor value of green gems... didn't realize this was a problem, but ok. Prospecting guaranteed to give a gem = probably should have always worked like this. At the same time the averages usually worked out to 100% drop anyway, so I'm not convinced this will be a boost for us. I want to see a guaranteed drop on blue gems <lol>. Golden Hare no longer requires "cut citrine" = should never have gotten past beta guys!
Leatherworking: Knothide Armor Kit mats reduced + more skill ups = good. Fixed the set bonus on the Primalstrike set = probably not enough but at least they are trying? More cobras to farm for scales = good. Still not enough motes of air = bad (oh sorry, I added that one!). Drums of Resto effect tweaked = are there more than five people with this recipe anyway? Heavy Clefthoof set = sounds like a nerf to me, disguised as a non-nerf. Will have to see the exact numbers to make a final decision.
Other: Better skinning drops = good (assuming they are actually better and not just a marginal improvement). Icons fixed = whatever. Alliance cooks now get the Hordie high end Cooking recipes = woot! (Hmm... will have to rewrite my cooking update now - doh!) I also heard a rumor on the PTR forums that they fixed the icon for serpent flesh, aww man! I thought that little pink nubbin was a hoot -- although I did wonder if their censoring department was asleep when that went up for review, heheh. Monsters will now attack miners = sounds like a big nerf to me. Essences have had drop rates increased = does anyone give a flying turd about this?? Not me, I say increase drop rates on motes!!
Well that's all I feel a need to comment on with regard to this list. I copied Krystella (375 mining/375 JC) and Kaliope (375 skinning/354 LW) to the PTR and they will be testing the various crafting changes as well as locating new recipes this weekend. I will keep everyone posted!