The BC Economy, what to expect

I got another good question from Madphil last night that I wanted to share with everyone, since one of the major issues for WoW players is money. He wants to know how much the mob drops in BC are worth, in terms of how well players can build up their cash for the new flying mounts. I understand why folks are concerned and why the 5k mount cost would be scary. I can confirm that they’ve ratcheted the economy in BC up to the next level. The basic flying mount (equivalent to our 40g mount) is 1000g and the swift flying mount (equivalent to our epic mount) is 5000g. It’s the same basic concept, most players will have 1000g by the time they hit level 70 to purchase the basic mount. More financially aggressive folks will probably be able to attain the 5000g for the swift gryphon, but the casuals probably won’t have that kind of cash. Or if they do they won’t want to blow it all in that fashion.



In order to quantify how the average player would collect 1000g by the time they hit 70, I can give some examples. My hunter Korlyn came into BC with about 250g. I didn’t bother multicashing her (copying all money to one toon for the character transfer) since I didn’t expect her to need much money in Beta. This would probably make her a good sample for the typical player coming into BC. As of level 64 she’s already collected over 1000g through questing, mob drops and crafting. I sell my crafted weapons and armor for 10-20gold each. So for her, she’s got the money she needs now at level 63 (and 4/5ths). But I’m sure this is because she’s put in way more time mining and crafting than I spent leveling her.

In general, quests will reward 3-5 gold each and to complete one level in BC you’ll probably do 25-30 quests, unless you spend a lot of time doing mindless grinding. So for each level, players have the potential to earn 75- 150g just from questing. You also get cash and loot from killing mobs, humanoids drop 10-20s each and most trash(gray) loot sells for 10 silver apiece. It’s not unusual after a couple of hours of killing mobs for me to return with 2-3 stacks of trash loot that I can vendor for 2-3 gold. In fact I’d say I typically have more like 4-5 gold worth of loot from a couple of hours of mob drops because you usually end up with 1-2 pieces of gray armor that sell for 1-2 gold each.

So let’s say you quest for a full level and get about 100g from quest rewards. Then we add in the mob loot at an average of 10 kills per quest (this is a rough average, some quests require only 1 kill or none, other quests can require 30-40 kills or more depending on drop rate). So if we get a minimum of 10 silver per mob (either loot or cash) then we’d have another 30g from loot. Adding that all up means a player can earn about 130g per level with just questing. This wouldn’t even count crafting that you might do with materials you collect or harvest while you level, nor would it count any dungeon runs you might go on.

If we assume that the average player can earn 130 gold per level, this would give them 1300g by the time they hit level 70. Which I’m sure is why Blizz made the flying mount price 1000g. I’ve read that they planned the number of quests to coincide with the leveling progression to enable players to fully quest through each level without having to grind. So far I have found this to hold true with Kaliope who is now at 65 1/2 (hoping for 66 this weekend).

3 comments:

  1. While the amount of gold you state you would collect is quite reasonable, you have left off the growing cost of increasing your training. It is not unreasonable to be spending 40-80G to traing up your next level. A single skill costing 8G+ at higher levels.

    It is important then to not only quest but to perform and make money off trade skills along the way.

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  2. That's a very good point Katt, and not something I really thought much about during Beta. All my girls went in with funny money and had like 1k gold to play with, so spending 10g here and there didn't really make much of a dent. Realistically speaking if someone does go into the game with low cash, they just need to start questing.

    My son went into BC with less than 20 gold and now has almost 150g at level 62. Obviously if he's going to have 1k by the time he reaches 70 and wants a flying mount he's going to have to bust his butt at some point. But lazy players could potentially get by farming high value drops (motes of air/fire come to mind) when they hit 70. From what I'm hearing a level 70 player can make up to 100g an hour doing quests and such. I would imagine you could have mount money in a day or two if you put your mind to it. I wouldn't do it that way, somewhat anticlimatic imo.

    At any rate, crafting can definitely help if you're able to make money instead of losing it. Krystella was careful not to spend too much on new recipes and thereby deplete her mount fund. It's a juggling act even with crafting in the mix, purchasing those 350+ recipes can really eat up money fast! But overall the ability to earn money has increased, which is mostly what I was trying to convey to the folks who were stressing about the increased mount costs.

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  3. At lvl 70 your repairs get over 20g each time you visit, the grind to the swift flying is ridiculous on young servers (ie Fenris) where you really cant make much off the AH.


    Necro..

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